/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. * This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * ***************************************************************************** * * AWS Tools for Windows (TM) PowerShell (TM) * */ using System; using System.Collections.Generic; using System.Linq; using System.Management.Automation; using System.Text; using Amazon.PowerShell.Common; using Amazon.Runtime; using Amazon.GameLift; using Amazon.GameLift.Model; namespace Amazon.PowerShell.Cmdlets.GML { /// /// Requests remote access to a fleet instance. Remote access is useful for debugging, /// gathering benchmarking data, or observing activity in real time. /// /// /// /// To remotely access an instance, you need credentials that match the operating system /// of the instance. For a Windows instance, Amazon GameLift returns a user name and password /// as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon /// GameLift returns a user name and RSA private key, also as strings, for use with an /// SSH client. The private key must be saved in the proper format to a .pem /// file before using. If you're making this request using the CLI, saving the secret /// can be handled as part of the GetInstanceAccess request, as shown in /// one of the examples for this operation. /// /// To request access to a specific instance, specify the IDs of both the instance and /// the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. /// /// Learn moreRemotely /// Access Fleet InstancesDebug /// Fleet IssuesRelated actionsAll /// APIs by task /// [Cmdlet("Get", "GMLInstanceAccess")] [OutputType("Amazon.GameLift.Model.InstanceAccess")] [AWSCmdlet("Calls the Amazon GameLift Service GetInstanceAccess API operation.", Operation = new[] {"GetInstanceAccess"}, SelectReturnType = typeof(Amazon.GameLift.Model.GetInstanceAccessResponse))] [AWSCmdletOutput("Amazon.GameLift.Model.InstanceAccess or Amazon.GameLift.Model.GetInstanceAccessResponse", "This cmdlet returns an Amazon.GameLift.Model.InstanceAccess object.", "The service call response (type Amazon.GameLift.Model.GetInstanceAccessResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack." )] public partial class GetGMLInstanceAccessCmdlet : AmazonGameLiftClientCmdlet, IExecutor { protected override bool IsSensitiveResponse { get; set; } = true; #region Parameter FleetId /// /// /// A unique identifier for the fleet that contains the instance you want access to. You /// can use either the fleet ID or ARN value. The fleet can be in any of the following /// statuses: ACTIVATING, ACTIVE, or ERROR. Fleets /// with an ERROR status may be accessible for a short time before they are /// deleted. /// /// #if !MODULAR [System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)] #else [System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true, Mandatory = true)] [System.Management.Automation.AllowEmptyString] [System.Management.Automation.AllowNull] #endif [Amazon.PowerShell.Common.AWSRequiredParameter] public System.String FleetId { get; set; } #endregion #region Parameter InstanceId /// /// /// A unique identifier for the instance you want to get access to. You can access an /// instance in any status. /// /// #if !MODULAR [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] #else [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)] [System.Management.Automation.AllowEmptyString] [System.Management.Automation.AllowNull] #endif [Amazon.PowerShell.Common.AWSRequiredParameter] public System.String InstanceId { get; set; } #endregion #region Parameter Select /// /// Use the -Select parameter to control the cmdlet output. The default value is 'InstanceAccess'. /// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.GetInstanceAccessResponse). /// Specifying the name of a property of type Amazon.GameLift.Model.GetInstanceAccessResponse will result in that property being returned. /// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value. /// [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public string Select { get; set; } = "InstanceAccess"; #endregion #region Parameter PassThru /// /// Changes the cmdlet behavior to return the value passed to the FleetId parameter. /// The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version. /// [System.Obsolete("The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.")] [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public SwitchParameter PassThru { get; set; } #endregion protected override void ProcessRecord() { this._AWSSignerType = "v4"; base.ProcessRecord(); var context = new CmdletContext(); // allow for manipulation of parameters prior to loading into context PreExecutionContextLoad(context); #pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute if (ParameterWasBound(nameof(this.Select))) { context.Select = CreateSelectDelegate(Select) ?? throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select)); if (this.PassThru.IsPresent) { throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select)); } } else if (this.PassThru.IsPresent) { context.Select = (response, cmdlet) => this.FleetId; } #pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute context.FleetId = this.FleetId; #if MODULAR if (this.FleetId == null && ParameterWasBound(nameof(this.FleetId))) { WriteWarning("You are passing $null as a value for parameter FleetId which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues."); } #endif context.InstanceId = this.InstanceId; #if MODULAR if (this.InstanceId == null && ParameterWasBound(nameof(this.InstanceId))) { WriteWarning("You are passing $null as a value for parameter InstanceId which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues."); } #endif // allow further manipulation of loaded context prior to processing PostExecutionContextLoad(context); var output = Execute(context) as CmdletOutput; ProcessOutput(output); } #region IExecutor Members public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.GetInstanceAccessRequest(); if (cmdletContext.FleetId != null) { request.FleetId = cmdletContext.FleetId; } if (cmdletContext.InstanceId != null) { request.InstanceId = cmdletContext.InstanceId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return output; } public ExecutorContext CreateContext() { return new CmdletContext(); } #endregion #region AWS Service Operation Call private Amazon.GameLift.Model.GetInstanceAccessResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.GetInstanceAccessRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "GetInstanceAccess"); try { #if DESKTOP return client.GetInstanceAccess(request); #elif CORECLR return client.GetInstanceAccessAsync(request).GetAwaiter().GetResult(); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } } #endregion internal partial class CmdletContext : ExecutorContext { public System.String FleetId { get; set; } public System.String InstanceId { get; set; } public System.Func Select { get; set; } = (response, cmdlet) => response.InstanceAccess; } } }