/*******************************************************************************
* Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file.
* This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
* *****************************************************************************
*
* AWS Tools for Windows (TM) PowerShell (TM)
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using Amazon.PowerShell.Common;
using Amazon.Runtime;
using Amazon.GameLift;
using Amazon.GameLift.Model;
namespace Amazon.PowerShell.Cmdlets.GML
{
///
/// Retrieves properties for one or more player sessions.
///
///
///
/// This action can be used in the following ways:
/// -
/// To retrieve a specific player session, provide the player session ID only.
///
-
/// To retrieve all player sessions in a game session, provide the game session ID only.
///
-
/// To retrieve all player sessions for a specific player, provide a player ID only.
///
/// To request player sessions, specify either a player session ID, game session ID, or
/// player ID. You can filter this request by player session status. Use the pagination
/// parameters to retrieve results as a set of sequential pages.
///
/// If successful, a PlayerSession
object is returned for each session that
/// matches the request.
/// Related actionsAll
/// APIs by task
This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
///
[Cmdlet("Get", "GMLPlayerSession")]
[OutputType("Amazon.GameLift.Model.PlayerSession")]
[AWSCmdlet("Calls the Amazon GameLift Service DescribePlayerSessions API operation.", Operation = new[] {"DescribePlayerSessions"}, SelectReturnType = typeof(Amazon.GameLift.Model.DescribePlayerSessionsResponse))]
[AWSCmdletOutput("Amazon.GameLift.Model.PlayerSession or Amazon.GameLift.Model.DescribePlayerSessionsResponse",
"This cmdlet returns a collection of Amazon.GameLift.Model.PlayerSession objects.",
"The service call response (type Amazon.GameLift.Model.DescribePlayerSessionsResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack."
)]
public partial class GetGMLPlayerSessionCmdlet : AmazonGameLiftClientCmdlet, IExecutor
{
#region Parameter GameSessionId
///
///
/// A unique identifier for the game session to retrieve player sessions for.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String GameSessionId { get; set; }
#endregion
#region Parameter PlayerId
///
///
/// A unique identifier for a player to retrieve player sessions for.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String PlayerId { get; set; }
#endregion
#region Parameter PlayerSessionId
///
///
/// A unique identifier for a player session to retrieve.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String PlayerSessionId { get; set; }
#endregion
#region Parameter PlayerSessionStatusFilter
///
///
/// Player session status to filter results on. Note that when a PlayerSessionId or PlayerId
/// is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter
/// has no effect on the response.Possible player session statuses include the following:- RESERVED -- The player session request has been received, but the player has
/// not yet connected to the server process and/or been validated.
- ACTIVE -- The player has been validated by the server process and is currently
/// connected.
- COMPLETED -- The player connection has been dropped.
- TIMEDOUT -- A player session request was received, but the player did not
/// connect and/or was not validated within the timeout limit (60 seconds).
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String PlayerSessionStatusFilter { get; set; }
#endregion
#region Parameter Limit
///
///
/// The maximum number of results to return. Use this parameter with NextToken
/// to get results as a set of sequential pages. If a player session ID is specified,
/// this parameter is ignored.
///
///
///
Note: In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
///
In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
///
Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[Alias("MaxItems")]
public int? Limit { get; set; }
#endregion
#region Parameter NextToken
///
///
/// A token that indicates the start of the next sequential page of results. Use the token
/// that is returned with a previous call to this operation. To start at the beginning
/// of the result set, do not specify a value. If a player session ID is specified, this
/// parameter is ignored.
///
///
///
Note: This parameter is only used if you are manually controlling output pagination of the service API call.
///
In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String NextToken { get; set; }
#endregion
#region Parameter Select
///
/// Use the -Select parameter to control the cmdlet output. The default value is 'PlayerSessions'.
/// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribePlayerSessionsResponse).
/// Specifying the name of a property of type Amazon.GameLift.Model.DescribePlayerSessionsResponse will result in that property being returned.
/// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public string Select { get; set; } = "PlayerSessions";
#endregion
#region Parameter NoAutoIteration
///
/// By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
/// service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
/// as the start point.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter NoAutoIteration { get; set; }
#endregion
protected override void ProcessRecord()
{
this._AWSSignerType = "v4";
base.ProcessRecord();
var context = new CmdletContext();
// allow for manipulation of parameters prior to loading into context
PreExecutionContextLoad(context);
if (ParameterWasBound(nameof(this.Select)))
{
context.Select = CreateSelectDelegate(Select) ??
throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select));
}
context.GameSessionId = this.GameSessionId;
context.Limit = this.Limit;
#if !MODULAR
if (ParameterWasBound(nameof(this.Limit)) && this.Limit.HasValue)
{
WriteWarning("AWSPowerShell and AWSPowerShell.NetCore use the Limit parameter to limit the total number of items returned by the cmdlet." +
" This behavior is obsolete and will be removed in a future version of these modules. Pipe the output of this cmdlet into Select-Object -First to terminate" +
" retrieving data pages early and control the number of items returned. AWS.Tools already implements the new behavior of simply passing Limit" +
" to the service to specify how many items should be returned by each service call.");
}
#endif
context.NextToken = this.NextToken;
context.PlayerId = this.PlayerId;
context.PlayerSessionId = this.PlayerSessionId;
context.PlayerSessionStatusFilter = this.PlayerSessionStatusFilter;
// allow further manipulation of loaded context prior to processing
PostExecutionContextLoad(context);
var output = Execute(context) as CmdletOutput;
ProcessOutput(output);
}
#region IExecutor Members
#if MODULAR
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
var useParameterSelect = this.Select.StartsWith("^");
// create request and set iteration invariants
var request = new Amazon.GameLift.Model.DescribePlayerSessionsRequest();
if (cmdletContext.GameSessionId != null)
{
request.GameSessionId = cmdletContext.GameSessionId;
}
if (cmdletContext.Limit != null)
{
request.Limit = AutoIterationHelpers.ConvertEmitLimitToServiceTypeInt32(cmdletContext.Limit.Value);
}
if (cmdletContext.PlayerId != null)
{
request.PlayerId = cmdletContext.PlayerId;
}
if (cmdletContext.PlayerSessionId != null)
{
request.PlayerSessionId = cmdletContext.PlayerSessionId;
}
if (cmdletContext.PlayerSessionStatusFilter != null)
{
request.PlayerSessionStatusFilter = cmdletContext.PlayerSessionStatusFilter;
}
// Initialize loop variant and commence piping
var _nextToken = cmdletContext.NextToken;
var _userControllingPaging = this.NoAutoIteration.IsPresent || ParameterWasBound(nameof(this.NextToken));
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
do
{
request.NextToken = _nextToken;
CmdletOutput output;
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
if (!useParameterSelect)
{
pipelineOutput = cmdletContext.Select(response, this);
}
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
_nextToken = response.NextToken;
}
catch (Exception e)
{
output = new CmdletOutput { ErrorResponse = e };
}
ProcessOutput(output);
} while (!_userControllingPaging && AutoIterationHelpers.HasValue(_nextToken));
if (useParameterSelect)
{
WriteObject(cmdletContext.Select(null, this));
}
return null;
}
#else
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
var useParameterSelect = this.Select.StartsWith("^");
// create request and set iteration invariants
var request = new Amazon.GameLift.Model.DescribePlayerSessionsRequest();
if (cmdletContext.GameSessionId != null)
{
request.GameSessionId = cmdletContext.GameSessionId;
}
if (cmdletContext.PlayerId != null)
{
request.PlayerId = cmdletContext.PlayerId;
}
if (cmdletContext.PlayerSessionId != null)
{
request.PlayerSessionId = cmdletContext.PlayerSessionId;
}
if (cmdletContext.PlayerSessionStatusFilter != null)
{
request.PlayerSessionStatusFilter = cmdletContext.PlayerSessionStatusFilter;
}
// Initialize loop variants and commence piping
System.String _nextToken = null;
int? _emitLimit = null;
int _retrievedSoFar = 0;
if (AutoIterationHelpers.HasValue(cmdletContext.NextToken))
{
_nextToken = cmdletContext.NextToken;
}
if (cmdletContext.Limit.HasValue)
{
_emitLimit = cmdletContext.Limit;
}
var _userControllingPaging = this.NoAutoIteration.IsPresent || ParameterWasBound(nameof(this.NextToken));
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
do
{
request.NextToken = _nextToken;
if (_emitLimit.HasValue)
{
request.Limit = AutoIterationHelpers.ConvertEmitLimitToInt32(_emitLimit.Value);
}
CmdletOutput output;
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
if (!useParameterSelect)
{
pipelineOutput = cmdletContext.Select(response, this);
}
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
int _receivedThisCall = response.PlayerSessions.Count;
_nextToken = response.NextToken;
_retrievedSoFar += _receivedThisCall;
if (_emitLimit.HasValue)
{
_emitLimit -= _receivedThisCall;
}
}
catch (Exception e)
{
if (_retrievedSoFar == 0 || !_emitLimit.HasValue)
{
output = new CmdletOutput { ErrorResponse = e };
}
else
{
break;
}
}
ProcessOutput(output);
} while (!_userControllingPaging && AutoIterationHelpers.HasValue(_nextToken) && (!_emitLimit.HasValue || _emitLimit.Value >= 1));
if (useParameterSelect)
{
WriteObject(cmdletContext.Select(null, this));
}
return null;
}
#endif
public ExecutorContext CreateContext()
{
return new CmdletContext();
}
#endregion
#region AWS Service Operation Call
private Amazon.GameLift.Model.DescribePlayerSessionsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribePlayerSessionsRequest request)
{
Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribePlayerSessions");
try
{
#if DESKTOP
return client.DescribePlayerSessions(request);
#elif CORECLR
return client.DescribePlayerSessionsAsync(request).GetAwaiter().GetResult();
#else
#error "Unknown build edition"
#endif
}
catch (AmazonServiceException exc)
{
var webException = exc.InnerException as System.Net.WebException;
if (webException != null)
{
throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
}
throw;
}
}
#endregion
internal partial class CmdletContext : ExecutorContext
{
public System.String GameSessionId { get; set; }
public int? Limit { get; set; }
public System.String NextToken { get; set; }
public System.String PlayerId { get; set; }
public System.String PlayerSessionId { get; set; }
public System.String PlayerSessionStatusFilter { get; set; }
public System.Func Select { get; set; } =
(response, cmdlet) => response.PlayerSessions;
}
}
}