/*******************************************************************************
* Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file.
* This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
* *****************************************************************************
*
* AWS Tools for Windows (TM) PowerShell (TM)
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using Amazon.PowerShell.Common;
using Amazon.Runtime;
using Amazon.GameLift;
using Amazon.GameLift.Model;
namespace Amazon.PowerShell.Cmdlets.GML
{
///
/// This operation is used with the Amazon GameLift FleetIQ solution and game server
/// groups.
/// Creates a Amazon GameLift FleetIQ game server group for managing game hosting on a
/// collection of Amazon Elastic Compute Cloud instances for game hosting. This operation
/// creates the game server group, creates an Auto Scaling group in your Amazon Web Services
/// account, and establishes a link between the two groups. You can view the status of
/// your game server groups in the Amazon GameLift console. Game server group metrics
/// and events are emitted to Amazon CloudWatch.
///
/// Before creating a new game server group, you must have the following:
/// -
/// An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon
/// Elastic Compute Cloud instances with your game server build. For more information,
/// see
/// Launching an Instance from a Launch Template in the Amazon Elastic Compute
/// Cloud User Guide.
///
-
/// An IAM role that extends limited access to your Amazon Web Services account to allow
/// Amazon GameLift FleetIQ to create and interact with the Auto Scaling group. For more
/// information, see Create
/// IAM roles for cross-service interaction in the Amazon GameLift FleetIQ Developer
/// Guide.
///
/// To create a new game server group, specify a unique group name, IAM role and Amazon
/// Elastic Compute Cloud launch template, and provide a list of instance types that can
/// be used in the group. You must also set initial maximum and minimum limits on the
/// group's instance count. You can optionally set an Auto Scaling policy with target
/// tracking based on a Amazon GameLift FleetIQ metric.
///
/// Once the game server group and corresponding Auto Scaling group are created, you have
/// full access to change the Auto Scaling group's configuration as needed. Several properties
/// that are set when creating a game server group, including maximum/minimum size and
/// auto-scaling policy settings, must be updated directly in the Auto Scaling group.
/// Keep in mind that some Auto Scaling group properties are periodically updated by Amazon
/// GameLift FleetIQ as part of its balancing activities to optimize for availability
/// and cost.
/// Learn moreAmazon
/// GameLift FleetIQ Guide
///
[Cmdlet("New", "GMLGameServerGroup", SupportsShouldProcess = true, ConfirmImpact = ConfirmImpact.Medium)]
[OutputType("Amazon.GameLift.Model.GameServerGroup")]
[AWSCmdlet("Calls the Amazon GameLift Service CreateGameServerGroup API operation.", Operation = new[] {"CreateGameServerGroup"}, SelectReturnType = typeof(Amazon.GameLift.Model.CreateGameServerGroupResponse))]
[AWSCmdletOutput("Amazon.GameLift.Model.GameServerGroup or Amazon.GameLift.Model.CreateGameServerGroupResponse",
"This cmdlet returns an Amazon.GameLift.Model.GameServerGroup object.",
"The service call response (type Amazon.GameLift.Model.CreateGameServerGroupResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack."
)]
public partial class NewGMLGameServerGroupCmdlet : AmazonGameLiftClientCmdlet, IExecutor
{
#region Parameter BalancingStrategy
///
///
/// Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand
/// Instances in the game server group. Method options include the following:SPOT_ONLY
- Only Spot Instances are used in the game server group. If
/// Spot Instances are unavailable or not viable for game hosting, the game server group
/// provides no hosting capacity until Spot Instances can again be used. Until then, no
/// new instances are started, and the existing nonviable Spot Instances are terminated
/// (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available
/// in the game server group. If Spot Instances are unavailable, the game server group
/// continues to provide hosting capacity by falling back to On-Demand Instances. Existing
/// nonviable Spot Instances are terminated (after current gameplay ends) and are replaced
/// with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server
/// group. No Spot Instances are used, even when available, while this balancing strategy
/// is in force.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[AWSConstantClassSource("Amazon.GameLift.BalancingStrategy")]
public Amazon.GameLift.BalancingStrategy BalancingStrategy { get; set; }
#endregion
#region Parameter AutoScalingPolicy_EstimatedInstanceWarmup
///
///
/// Length of time, in seconds, it takes for a new instance to start new game server processes
/// and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful,
/// particularly with game servers that take a long time to start up, because it avoids
/// prematurely starting new instances.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.Int32? AutoScalingPolicy_EstimatedInstanceWarmup { get; set; }
#endregion
#region Parameter GameServerGroupName
///
///
/// An identifier for the new game server group. This value is used to generate unique
/// ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ
/// game server group. The name must be unique per Region per Amazon Web Services account.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)]
#else
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String GameServerGroupName { get; set; }
#endregion
#region Parameter GameServerProtectionPolicy
///
///
/// A flag that indicates whether instances in the game server group are protected from
/// early termination. Unprotected instances that have active game servers running might
/// be terminated during a scale-down event, causing players to be dropped from the game.
/// Protected instances cannot be terminated while there are active game servers running
/// except in the event of a forced game server group deletion (see ). An exception to
/// this is with Spot Instances, which can be terminated by Amazon Web Services regardless
/// of protection status. This property is set to NO_PROTECTION
by default.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[AWSConstantClassSource("Amazon.GameLift.GameServerProtectionPolicy")]
public Amazon.GameLift.GameServerProtectionPolicy GameServerProtectionPolicy { get; set; }
#endregion
#region Parameter InstanceDefinition
///
///
/// The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
/// definitions must specify at least two different instance types that are supported
/// by Amazon GameLift FleetIQ. For more information on instance types, see EC2
/// Instance Types in the Amazon Elastic Compute Cloud User Guide. You can
/// optionally specify capacity weighting for each instance type. If no weight value is
/// specified for an instance type, it is set to the default value "1". For more information
/// about capacity weighting, see
/// Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling
/// User Guide.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyCollection]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
[Alias("InstanceDefinitions")]
public Amazon.GameLift.Model.InstanceDefinition[] InstanceDefinition { get; set; }
#endregion
#region Parameter LaunchTemplate_LaunchTemplateId
///
///
/// A unique identifier for an existing Amazon EC2 launch template.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String LaunchTemplate_LaunchTemplateId { get; set; }
#endregion
#region Parameter LaunchTemplate_LaunchTemplateName
///
///
/// A readable identifier for an existing Amazon EC2 launch template.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String LaunchTemplate_LaunchTemplateName { get; set; }
#endregion
#region Parameter MaxSize
///
///
/// The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
/// automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group
/// above this maximum. After the Auto Scaling group is created, update this value directly
/// in the Auto Scaling group using the Amazon Web Services console or APIs.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.Int32? MaxSize { get; set; }
#endregion
#region Parameter MinSize
///
///
/// The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
/// automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down
/// the group below this minimum. In production, this value should be set to at least
/// 1. After the Auto Scaling group is created, update this value directly in the Auto
/// Scaling group using the Amazon Web Services console or APIs.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.Int32? MinSize { get; set; }
#endregion
#region Parameter RoleArn
///
///
/// The Amazon Resource Name (ARN)
/// for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling
/// groups.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String RoleArn { get; set; }
#endregion
#region Parameter Tag
///
///
/// A list of labels to assign to the new game server group resource. Tags are developer-defined
/// key-value pairs. Tagging Amazon Web Services resources is useful for resource management,
/// access management, and cost allocation. For more information, see
/// Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[Alias("Tags")]
public Amazon.GameLift.Model.Tag[] Tag { get; set; }
#endregion
#region Parameter TargetTrackingConfiguration_TargetValue
///
///
/// Desired value to use with a game server group target-based scaling policy.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[Alias("AutoScalingPolicy_TargetTrackingConfiguration_TargetValue")]
public System.Double? TargetTrackingConfiguration_TargetValue { get; set; }
#endregion
#region Parameter LaunchTemplate_Version
///
///
/// The version of the Amazon EC2 launch template to use. If no version is specified,
/// the default version will be used. With Amazon EC2, you can specify a default version
/// for a launch template. If none is set, the default is the first version created.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String LaunchTemplate_Version { get; set; }
#endregion
#region Parameter VpcSubnet
///
///
/// A list of virtual private cloud (VPC) subnets to use with instances in the game server
/// group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used.
/// You can use this parameter to specify VPCs that you've set up. This property cannot
/// be updated after the game server group is created, and the corresponding Auto Scaling
/// group will always use the property value that is set with this request, even if the
/// Auto Scaling group is updated directly.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[Alias("VpcSubnets")]
public System.String[] VpcSubnet { get; set; }
#endregion
#region Parameter Select
///
/// Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
/// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateGameServerGroupResponse).
/// Specifying the name of a property of type Amazon.GameLift.Model.CreateGameServerGroupResponse will result in that property being returned.
/// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public string Select { get; set; } = "GameServerGroup";
#endregion
#region Parameter PassThru
///
/// Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
/// The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
///
[System.Obsolete("The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.")]
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter PassThru { get; set; }
#endregion
#region Parameter Force
///
/// This parameter overrides confirmation prompts to force
/// the cmdlet to continue its operation. This parameter should always
/// be used with caution.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter Force { get; set; }
#endregion
protected override void ProcessRecord()
{
this._AWSSignerType = "v4";
base.ProcessRecord();
var resourceIdentifiersText = FormatParameterValuesForConfirmationMsg(nameof(this.GameServerGroupName), MyInvocation.BoundParameters);
if (!ConfirmShouldProceed(this.Force.IsPresent, resourceIdentifiersText, "New-GMLGameServerGroup (CreateGameServerGroup)"))
{
return;
}
var context = new CmdletContext();
// allow for manipulation of parameters prior to loading into context
PreExecutionContextLoad(context);
#pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute
if (ParameterWasBound(nameof(this.Select)))
{
context.Select = CreateSelectDelegate(Select) ??
throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select));
if (this.PassThru.IsPresent)
{
throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select));
}
}
else if (this.PassThru.IsPresent)
{
context.Select = (response, cmdlet) => this.GameServerGroupName;
}
#pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute
context.AutoScalingPolicy_EstimatedInstanceWarmup = this.AutoScalingPolicy_EstimatedInstanceWarmup;
context.TargetTrackingConfiguration_TargetValue = this.TargetTrackingConfiguration_TargetValue;
context.BalancingStrategy = this.BalancingStrategy;
context.GameServerGroupName = this.GameServerGroupName;
#if MODULAR
if (this.GameServerGroupName == null && ParameterWasBound(nameof(this.GameServerGroupName)))
{
WriteWarning("You are passing $null as a value for parameter GameServerGroupName which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.GameServerProtectionPolicy = this.GameServerProtectionPolicy;
if (this.InstanceDefinition != null)
{
context.InstanceDefinition = new List(this.InstanceDefinition);
}
#if MODULAR
if (this.InstanceDefinition == null && ParameterWasBound(nameof(this.InstanceDefinition)))
{
WriteWarning("You are passing $null as a value for parameter InstanceDefinition which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.LaunchTemplate_LaunchTemplateId = this.LaunchTemplate_LaunchTemplateId;
context.LaunchTemplate_LaunchTemplateName = this.LaunchTemplate_LaunchTemplateName;
context.LaunchTemplate_Version = this.LaunchTemplate_Version;
context.MaxSize = this.MaxSize;
#if MODULAR
if (this.MaxSize == null && ParameterWasBound(nameof(this.MaxSize)))
{
WriteWarning("You are passing $null as a value for parameter MaxSize which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.MinSize = this.MinSize;
#if MODULAR
if (this.MinSize == null && ParameterWasBound(nameof(this.MinSize)))
{
WriteWarning("You are passing $null as a value for parameter MinSize which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.RoleArn = this.RoleArn;
#if MODULAR
if (this.RoleArn == null && ParameterWasBound(nameof(this.RoleArn)))
{
WriteWarning("You are passing $null as a value for parameter RoleArn which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
if (this.Tag != null)
{
context.Tag = new List(this.Tag);
}
if (this.VpcSubnet != null)
{
context.VpcSubnet = new List(this.VpcSubnet);
}
// allow further manipulation of loaded context prior to processing
PostExecutionContextLoad(context);
var output = Execute(context) as CmdletOutput;
ProcessOutput(output);
}
#region IExecutor Members
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
// create request
var request = new Amazon.GameLift.Model.CreateGameServerGroupRequest();
// populate AutoScalingPolicy
var requestAutoScalingPolicyIsNull = true;
request.AutoScalingPolicy = new Amazon.GameLift.Model.GameServerGroupAutoScalingPolicy();
System.Int32? requestAutoScalingPolicy_autoScalingPolicy_EstimatedInstanceWarmup = null;
if (cmdletContext.AutoScalingPolicy_EstimatedInstanceWarmup != null)
{
requestAutoScalingPolicy_autoScalingPolicy_EstimatedInstanceWarmup = cmdletContext.AutoScalingPolicy_EstimatedInstanceWarmup.Value;
}
if (requestAutoScalingPolicy_autoScalingPolicy_EstimatedInstanceWarmup != null)
{
request.AutoScalingPolicy.EstimatedInstanceWarmup = requestAutoScalingPolicy_autoScalingPolicy_EstimatedInstanceWarmup.Value;
requestAutoScalingPolicyIsNull = false;
}
Amazon.GameLift.Model.TargetTrackingConfiguration requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration = null;
// populate TargetTrackingConfiguration
var requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfigurationIsNull = true;
requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration = new Amazon.GameLift.Model.TargetTrackingConfiguration();
System.Double? requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration_targetTrackingConfiguration_TargetValue = null;
if (cmdletContext.TargetTrackingConfiguration_TargetValue != null)
{
requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration_targetTrackingConfiguration_TargetValue = cmdletContext.TargetTrackingConfiguration_TargetValue.Value;
}
if (requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration_targetTrackingConfiguration_TargetValue != null)
{
requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration.TargetValue = requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration_targetTrackingConfiguration_TargetValue.Value;
requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfigurationIsNull = false;
}
// determine if requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration should be set to null
if (requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfigurationIsNull)
{
requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration = null;
}
if (requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration != null)
{
request.AutoScalingPolicy.TargetTrackingConfiguration = requestAutoScalingPolicy_autoScalingPolicy_TargetTrackingConfiguration;
requestAutoScalingPolicyIsNull = false;
}
// determine if request.AutoScalingPolicy should be set to null
if (requestAutoScalingPolicyIsNull)
{
request.AutoScalingPolicy = null;
}
if (cmdletContext.BalancingStrategy != null)
{
request.BalancingStrategy = cmdletContext.BalancingStrategy;
}
if (cmdletContext.GameServerGroupName != null)
{
request.GameServerGroupName = cmdletContext.GameServerGroupName;
}
if (cmdletContext.GameServerProtectionPolicy != null)
{
request.GameServerProtectionPolicy = cmdletContext.GameServerProtectionPolicy;
}
if (cmdletContext.InstanceDefinition != null)
{
request.InstanceDefinitions = cmdletContext.InstanceDefinition;
}
// populate LaunchTemplate
var requestLaunchTemplateIsNull = true;
request.LaunchTemplate = new Amazon.GameLift.Model.LaunchTemplateSpecification();
System.String requestLaunchTemplate_launchTemplate_LaunchTemplateId = null;
if (cmdletContext.LaunchTemplate_LaunchTemplateId != null)
{
requestLaunchTemplate_launchTemplate_LaunchTemplateId = cmdletContext.LaunchTemplate_LaunchTemplateId;
}
if (requestLaunchTemplate_launchTemplate_LaunchTemplateId != null)
{
request.LaunchTemplate.LaunchTemplateId = requestLaunchTemplate_launchTemplate_LaunchTemplateId;
requestLaunchTemplateIsNull = false;
}
System.String requestLaunchTemplate_launchTemplate_LaunchTemplateName = null;
if (cmdletContext.LaunchTemplate_LaunchTemplateName != null)
{
requestLaunchTemplate_launchTemplate_LaunchTemplateName = cmdletContext.LaunchTemplate_LaunchTemplateName;
}
if (requestLaunchTemplate_launchTemplate_LaunchTemplateName != null)
{
request.LaunchTemplate.LaunchTemplateName = requestLaunchTemplate_launchTemplate_LaunchTemplateName;
requestLaunchTemplateIsNull = false;
}
System.String requestLaunchTemplate_launchTemplate_Version = null;
if (cmdletContext.LaunchTemplate_Version != null)
{
requestLaunchTemplate_launchTemplate_Version = cmdletContext.LaunchTemplate_Version;
}
if (requestLaunchTemplate_launchTemplate_Version != null)
{
request.LaunchTemplate.Version = requestLaunchTemplate_launchTemplate_Version;
requestLaunchTemplateIsNull = false;
}
// determine if request.LaunchTemplate should be set to null
if (requestLaunchTemplateIsNull)
{
request.LaunchTemplate = null;
}
if (cmdletContext.MaxSize != null)
{
request.MaxSize = cmdletContext.MaxSize.Value;
}
if (cmdletContext.MinSize != null)
{
request.MinSize = cmdletContext.MinSize.Value;
}
if (cmdletContext.RoleArn != null)
{
request.RoleArn = cmdletContext.RoleArn;
}
if (cmdletContext.Tag != null)
{
request.Tags = cmdletContext.Tag;
}
if (cmdletContext.VpcSubnet != null)
{
request.VpcSubnets = cmdletContext.VpcSubnet;
}
CmdletOutput output;
// issue call
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
pipelineOutput = cmdletContext.Select(response, this);
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
}
catch (Exception e)
{
output = new CmdletOutput { ErrorResponse = e };
}
return output;
}
public ExecutorContext CreateContext()
{
return new CmdletContext();
}
#endregion
#region AWS Service Operation Call
private Amazon.GameLift.Model.CreateGameServerGroupResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.CreateGameServerGroupRequest request)
{
Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "CreateGameServerGroup");
try
{
#if DESKTOP
return client.CreateGameServerGroup(request);
#elif CORECLR
return client.CreateGameServerGroupAsync(request).GetAwaiter().GetResult();
#else
#error "Unknown build edition"
#endif
}
catch (AmazonServiceException exc)
{
var webException = exc.InnerException as System.Net.WebException;
if (webException != null)
{
throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
}
throw;
}
}
#endregion
internal partial class CmdletContext : ExecutorContext
{
public System.Int32? AutoScalingPolicy_EstimatedInstanceWarmup { get; set; }
public System.Double? TargetTrackingConfiguration_TargetValue { get; set; }
public Amazon.GameLift.BalancingStrategy BalancingStrategy { get; set; }
public System.String GameServerGroupName { get; set; }
public Amazon.GameLift.GameServerProtectionPolicy GameServerProtectionPolicy { get; set; }
public List InstanceDefinition { get; set; }
public System.String LaunchTemplate_LaunchTemplateId { get; set; }
public System.String LaunchTemplate_LaunchTemplateName { get; set; }
public System.String LaunchTemplate_Version { get; set; }
public System.Int32? MaxSize { get; set; }
public System.Int32? MinSize { get; set; }
public System.String RoleArn { get; set; }
public List Tag { get; set; }
public List VpcSubnet { get; set; }
public System.Func Select { get; set; } =
(response, cmdlet) => response.GameServerGroup;
}
}
}