/*******************************************************************************
* Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file.
* This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
* *****************************************************************************
*
* AWS Tools for Windows (TM) PowerShell (TM)
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using Amazon.PowerShell.Common;
using Amazon.Runtime;
using Amazon.GameLift;
using Amazon.GameLift.Model;
namespace Amazon.PowerShell.Cmdlets.GML
{
///
/// Requests authorization to create or delete a peer connection between the VPC for your
/// Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services
/// account. VPC peering enables the game servers on your fleet to communicate directly
/// with other Amazon Web Services resources. After you've received authorization, use
/// CreateVpcPeeringConnection
/// to establish the peering connection. For more information, see VPC
/// Peering with Amazon GameLift Fleets.
///
///
///
/// You can peer with VPCs that are owned by any Amazon Web Services account you have
/// access to, including the account that you use to manage your Amazon GameLift fleets.
/// You cannot peer with VPCs that are in different Regions.
///
/// To request authorization to create a connection, call this operation from the Amazon
/// Web Services account with the VPC that you want to peer to your Amazon GameLift fleet.
/// For example, to enable your game servers to retrieve data from a DynamoDB table, use
/// the account that manages that DynamoDB resource. Identify the following values: (1)
/// The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services
/// account that you use to manage Amazon GameLift. If successful, VPC peering is authorized
/// for the specified VPC.
///
/// To request authorization to delete a connection, call this operation from the Amazon
/// Web Services account with the VPC that is peered with your Amazon GameLift fleet.
/// Identify the following values: (1) VPC ID that you want to delete the peering connection
/// for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift.
///
///
/// The authorization remains valid for 24 hours unless it is canceled. You must create
/// or delete the peering connection while the authorization is valid.
/// Related actionsAll
/// APIs by task
///
[Cmdlet("New", "GMLVpcPeeringAuthorization", SupportsShouldProcess = true, ConfirmImpact = ConfirmImpact.Medium)]
[OutputType("Amazon.GameLift.Model.VpcPeeringAuthorization")]
[AWSCmdlet("Calls the Amazon GameLift Service CreateVpcPeeringAuthorization API operation.", Operation = new[] {"CreateVpcPeeringAuthorization"}, SelectReturnType = typeof(Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse))]
[AWSCmdletOutput("Amazon.GameLift.Model.VpcPeeringAuthorization or Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse",
"This cmdlet returns an Amazon.GameLift.Model.VpcPeeringAuthorization object.",
"The service call response (type Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack."
)]
public partial class NewGMLVpcPeeringAuthorizationCmdlet : AmazonGameLiftClientCmdlet, IExecutor
{
#region Parameter GameLiftAwsAccountId
///
///
/// A unique identifier for the Amazon Web Services account that you use to manage your
/// Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management
/// Console under account settings.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String GameLiftAwsAccountId { get; set; }
#endregion
#region Parameter PeerVpcId
///
///
/// A unique identifier for a VPC with resources to be accessed by your Amazon GameLift
/// fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use
/// the VPC Dashboard in the Amazon
/// Web Services Management Console. Learn more about VPC peering in VPC
/// Peering with Amazon GameLift Fleets.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)]
#else
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String PeerVpcId { get; set; }
#endregion
#region Parameter Select
///
/// Use the -Select parameter to control the cmdlet output. The default value is 'VpcPeeringAuthorization'.
/// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse).
/// Specifying the name of a property of type Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse will result in that property being returned.
/// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public string Select { get; set; } = "VpcPeeringAuthorization";
#endregion
#region Parameter PassThru
///
/// Changes the cmdlet behavior to return the value passed to the PeerVpcId parameter.
/// The -PassThru parameter is deprecated, use -Select '^PeerVpcId' instead. This parameter will be removed in a future version.
///
[System.Obsolete("The -PassThru parameter is deprecated, use -Select '^PeerVpcId' instead. This parameter will be removed in a future version.")]
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter PassThru { get; set; }
#endregion
#region Parameter Force
///
/// This parameter overrides confirmation prompts to force
/// the cmdlet to continue its operation. This parameter should always
/// be used with caution.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter Force { get; set; }
#endregion
protected override void ProcessRecord()
{
this._AWSSignerType = "v4";
base.ProcessRecord();
var resourceIdentifiersText = FormatParameterValuesForConfirmationMsg(nameof(this.PeerVpcId), MyInvocation.BoundParameters);
if (!ConfirmShouldProceed(this.Force.IsPresent, resourceIdentifiersText, "New-GMLVpcPeeringAuthorization (CreateVpcPeeringAuthorization)"))
{
return;
}
var context = new CmdletContext();
// allow for manipulation of parameters prior to loading into context
PreExecutionContextLoad(context);
#pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute
if (ParameterWasBound(nameof(this.Select)))
{
context.Select = CreateSelectDelegate(Select) ??
throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select));
if (this.PassThru.IsPresent)
{
throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select));
}
}
else if (this.PassThru.IsPresent)
{
context.Select = (response, cmdlet) => this.PeerVpcId;
}
#pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute
context.GameLiftAwsAccountId = this.GameLiftAwsAccountId;
#if MODULAR
if (this.GameLiftAwsAccountId == null && ParameterWasBound(nameof(this.GameLiftAwsAccountId)))
{
WriteWarning("You are passing $null as a value for parameter GameLiftAwsAccountId which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.PeerVpcId = this.PeerVpcId;
#if MODULAR
if (this.PeerVpcId == null && ParameterWasBound(nameof(this.PeerVpcId)))
{
WriteWarning("You are passing $null as a value for parameter PeerVpcId which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
// allow further manipulation of loaded context prior to processing
PostExecutionContextLoad(context);
var output = Execute(context) as CmdletOutput;
ProcessOutput(output);
}
#region IExecutor Members
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
// create request
var request = new Amazon.GameLift.Model.CreateVpcPeeringAuthorizationRequest();
if (cmdletContext.GameLiftAwsAccountId != null)
{
request.GameLiftAwsAccountId = cmdletContext.GameLiftAwsAccountId;
}
if (cmdletContext.PeerVpcId != null)
{
request.PeerVpcId = cmdletContext.PeerVpcId;
}
CmdletOutput output;
// issue call
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
pipelineOutput = cmdletContext.Select(response, this);
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
}
catch (Exception e)
{
output = new CmdletOutput { ErrorResponse = e };
}
return output;
}
public ExecutorContext CreateContext()
{
return new CmdletContext();
}
#endregion
#region AWS Service Operation Call
private Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.CreateVpcPeeringAuthorizationRequest request)
{
Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "CreateVpcPeeringAuthorization");
try
{
#if DESKTOP
return client.CreateVpcPeeringAuthorization(request);
#elif CORECLR
return client.CreateVpcPeeringAuthorizationAsync(request).GetAwaiter().GetResult();
#else
#error "Unknown build edition"
#endif
}
catch (AmazonServiceException exc)
{
var webException = exc.InnerException as System.Net.WebException;
if (webException != null)
{
throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
}
throw;
}
}
#endregion
internal partial class CmdletContext : ExecutorContext
{
public System.String GameLiftAwsAccountId { get; set; }
public System.String PeerVpcId { get; set; }
public System.Func Select { get; set; } =
(response, cmdlet) => response.VpcPeeringAuthorization;
}
}
}