/*******************************************************************************
* Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file.
* This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
* *****************************************************************************
*
* AWS Tools for Windows (TM) PowerShell (TM)
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using Amazon.PowerShell.Common;
using Amazon.Runtime;
using Amazon.GameLift;
using Amazon.GameLift.Model;
namespace Amazon.PowerShell.Cmdlets.GML
{
///
/// This operation is used with the Amazon GameLift FleetIQ solution and game server
/// groups.
/// Locates an available game server and temporarily reserves it to host gameplay and
/// players. This operation is called from a game client or client service (such as a
/// matchmaker) to request hosting resources for a new game session. In response, Amazon
/// GameLift FleetIQ locates an available game server, places it in CLAIMED
/// status for 60 seconds, and returns connection information that players can use to
/// connect to the game server.
///
/// To claim a game server, identify a game server group. You can also specify a game
/// server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization.
/// Optionally, include game data to pass to the game server at the start of a game session,
/// such as a game map or player information. Add filter options to further restrict how
/// a game server is chosen, such as only allowing game servers on ACTIVE
/// instances to be claimed.
///
/// When a game server is successfully claimed, connection information is returned. A
/// claimed game server's utilization status remains AVAILABLE
while the
/// claim status is set to CLAIMED
for up to 60 seconds. This time period
/// gives the game server time to update its status to UTILIZED
after players
/// join. If the game server's status is not updated within 60 seconds, the game server
/// reverts to unclaimed status and is available to be claimed by another request. The
/// claim time period is a fixed value and is not configurable.
///
/// If you try to claim a specific game server, this request will fail in the following
/// cases:
/// -
/// If the game server utilization status is
UTILIZED
.
/// -
/// If the game server claim status is
CLAIMED
.
/// -
/// If the game server is running on an instance in
DRAINING
status and the
/// provided filter option does not allow placing on DRAINING
instances.
///
Learn moreAmazon
/// GameLift FleetIQ Guide
///
[Cmdlet("Request", "GMLGameServer", SupportsShouldProcess = true, ConfirmImpact = ConfirmImpact.Medium)]
[OutputType("Amazon.GameLift.Model.GameServer")]
[AWSCmdlet("Calls the Amazon GameLift Service ClaimGameServer API operation.", Operation = new[] {"ClaimGameServer"}, SelectReturnType = typeof(Amazon.GameLift.Model.ClaimGameServerResponse))]
[AWSCmdletOutput("Amazon.GameLift.Model.GameServer or Amazon.GameLift.Model.ClaimGameServerResponse",
"This cmdlet returns an Amazon.GameLift.Model.GameServer object.",
"The service call response (type Amazon.GameLift.Model.ClaimGameServerResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack."
)]
public partial class RequestGMLGameServerCmdlet : AmazonGameLiftClientCmdlet, IExecutor
{
#region Parameter GameServerData
///
///
/// A set of custom game server properties, formatted as a single string value. This data
/// is passed to a game client or service when it requests information on game servers.
///
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String GameServerData { get; set; }
#endregion
#region Parameter GameServerGroupName
///
///
/// A unique identifier for the game server group where the game server is running. If
/// you are not specifying a game server to claim, this value identifies where you want
/// Amazon GameLift FleetIQ to look for an available game server to claim.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)]
#else
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String GameServerGroupName { get; set; }
#endregion
#region Parameter GameServerId
///
///
/// A custom string that uniquely identifies the game server to claim. If this parameter
/// is left empty, Amazon GameLift FleetIQ searches for an available game server in the
/// specified game server group.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String GameServerId { get; set; }
#endregion
#region Parameter FilterOption_InstanceStatus
///
///
/// List of instance statuses that game servers may be claimed on. If provided, the list
/// must contain the ACTIVE
status.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
[Alias("FilterOption_InstanceStatuses")]
public System.String[] FilterOption_InstanceStatus { get; set; }
#endregion
#region Parameter Select
///
/// Use the -Select parameter to control the cmdlet output. The default value is 'GameServer'.
/// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ClaimGameServerResponse).
/// Specifying the name of a property of type Amazon.GameLift.Model.ClaimGameServerResponse will result in that property being returned.
/// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public string Select { get; set; } = "GameServer";
#endregion
#region Parameter PassThru
///
/// Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
/// The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
///
[System.Obsolete("The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.")]
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter PassThru { get; set; }
#endregion
#region Parameter Force
///
/// This parameter overrides confirmation prompts to force
/// the cmdlet to continue its operation. This parameter should always
/// be used with caution.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter Force { get; set; }
#endregion
protected override void ProcessRecord()
{
this._AWSSignerType = "v4";
base.ProcessRecord();
var resourceIdentifiersText = FormatParameterValuesForConfirmationMsg(nameof(this.GameServerGroupName), MyInvocation.BoundParameters);
if (!ConfirmShouldProceed(this.Force.IsPresent, resourceIdentifiersText, "Request-GMLGameServer (ClaimGameServer)"))
{
return;
}
var context = new CmdletContext();
// allow for manipulation of parameters prior to loading into context
PreExecutionContextLoad(context);
#pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute
if (ParameterWasBound(nameof(this.Select)))
{
context.Select = CreateSelectDelegate(Select) ??
throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select));
if (this.PassThru.IsPresent)
{
throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select));
}
}
else if (this.PassThru.IsPresent)
{
context.Select = (response, cmdlet) => this.GameServerGroupName;
}
#pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute
if (this.FilterOption_InstanceStatus != null)
{
context.FilterOption_InstanceStatus = new List(this.FilterOption_InstanceStatus);
}
context.GameServerData = this.GameServerData;
context.GameServerGroupName = this.GameServerGroupName;
#if MODULAR
if (this.GameServerGroupName == null && ParameterWasBound(nameof(this.GameServerGroupName)))
{
WriteWarning("You are passing $null as a value for parameter GameServerGroupName which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.GameServerId = this.GameServerId;
// allow further manipulation of loaded context prior to processing
PostExecutionContextLoad(context);
var output = Execute(context) as CmdletOutput;
ProcessOutput(output);
}
#region IExecutor Members
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
// create request
var request = new Amazon.GameLift.Model.ClaimGameServerRequest();
// populate FilterOption
var requestFilterOptionIsNull = true;
request.FilterOption = new Amazon.GameLift.Model.ClaimFilterOption();
List requestFilterOption_filterOption_InstanceStatus = null;
if (cmdletContext.FilterOption_InstanceStatus != null)
{
requestFilterOption_filterOption_InstanceStatus = cmdletContext.FilterOption_InstanceStatus;
}
if (requestFilterOption_filterOption_InstanceStatus != null)
{
request.FilterOption.InstanceStatuses = requestFilterOption_filterOption_InstanceStatus;
requestFilterOptionIsNull = false;
}
// determine if request.FilterOption should be set to null
if (requestFilterOptionIsNull)
{
request.FilterOption = null;
}
if (cmdletContext.GameServerData != null)
{
request.GameServerData = cmdletContext.GameServerData;
}
if (cmdletContext.GameServerGroupName != null)
{
request.GameServerGroupName = cmdletContext.GameServerGroupName;
}
if (cmdletContext.GameServerId != null)
{
request.GameServerId = cmdletContext.GameServerId;
}
CmdletOutput output;
// issue call
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
pipelineOutput = cmdletContext.Select(response, this);
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
}
catch (Exception e)
{
output = new CmdletOutput { ErrorResponse = e };
}
return output;
}
public ExecutorContext CreateContext()
{
return new CmdletContext();
}
#endregion
#region AWS Service Operation Call
private Amazon.GameLift.Model.ClaimGameServerResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.ClaimGameServerRequest request)
{
Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "ClaimGameServer");
try
{
#if DESKTOP
return client.ClaimGameServer(request);
#elif CORECLR
return client.ClaimGameServerAsync(request).GetAwaiter().GetResult();
#else
#error "Unknown build edition"
#endif
}
catch (AmazonServiceException exc)
{
var webException = exc.InnerException as System.Net.WebException;
if (webException != null)
{
throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
}
throw;
}
}
#endregion
internal partial class CmdletContext : ExecutorContext
{
public List FilterOption_InstanceStatus { get; set; }
public System.String GameServerData { get; set; }
public System.String GameServerGroupName { get; set; }
public System.String GameServerId { get; set; }
public System.Func Select { get; set; } =
(response, cmdlet) => response.GameServer;
}
}
}