/*******************************************************************************
* Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file.
* This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
* *****************************************************************************
*
* AWS Tools for Windows (TM) PowerShell (TM)
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using Amazon.PowerShell.Common;
using Amazon.Runtime;
using Amazon.GameLift;
using Amazon.GameLift.Model;
namespace Amazon.PowerShell.Cmdlets.GML
{
///
/// Finds new players to fill open slots in currently running game sessions. The backfill
/// match process is essentially identical to the process of forming new matches. Backfill
/// requests use the same matchmaker that was used to make the original match, and they
/// provide matchmaking data for all players currently in the game session. FlexMatch
/// uses this information to select new players so that backfilled match continues to
/// meet the original match requirements.
///
///
///
/// When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill
/// match from a client service by calling this operation with a GameSessions
/// ID. You also have the option of making backfill requests directly from your game server.
/// In response to a request, FlexMatch creates player sessions for the new players, updates
/// the GameSession
resource, and sends updated matchmaking data to the game
/// server. You can request a backfill match at any point after a game session is started.
/// Each game session can have only one active backfill request at a time; a subsequent
/// request automatically replaces the earlier request.
///
/// When using FlexMatch as a standalone component, request a backfill match by calling
/// this operation without a game session identifier. As with newly formed matches, matchmaking
/// results are returned in a matchmaking event so that your game can update the game
/// session that is being backfilled.
///
/// To request a backfill match, specify a unique ticket ID, the original matchmaking
/// configuration, and matchmaking data for all current players in the game session being
/// backfilled. Optionally, specify the GameSession
ARN. If successful, a
/// match backfill ticket is created and returned with status set to QUEUED. Track the
/// status of backfill tickets using the same method for tracking tickets for new matches.
///
/// Only game sessions created by FlexMatch are supported for match backfill.
/// Learn more
/// Backfill existing games with FlexMatch
/// Matchmaking events (reference)
///
/// How Amazon GameLift FlexMatch works
///
[Cmdlet("Start", "GMLMatchBackfill", SupportsShouldProcess = true, ConfirmImpact = ConfirmImpact.Medium)]
[OutputType("Amazon.GameLift.Model.MatchmakingTicket")]
[AWSCmdlet("Calls the Amazon GameLift Service StartMatchBackfill API operation.", Operation = new[] {"StartMatchBackfill"}, SelectReturnType = typeof(Amazon.GameLift.Model.StartMatchBackfillResponse))]
[AWSCmdletOutput("Amazon.GameLift.Model.MatchmakingTicket or Amazon.GameLift.Model.StartMatchBackfillResponse",
"This cmdlet returns an Amazon.GameLift.Model.MatchmakingTicket object.",
"The service call response (type Amazon.GameLift.Model.StartMatchBackfillResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack."
)]
public partial class StartGMLMatchBackfillCmdlet : AmazonGameLiftClientCmdlet, IExecutor
{
#region Parameter ConfigurationName
///
///
/// Name of the matchmaker to use for this request. You can use either the configuration
/// name or ARN value. The ARN of the matchmaker that was used with the original game
/// session is listed in the GameSession
object, MatchmakerData
/// property.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyString]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
public System.String ConfigurationName { get; set; }
#endregion
#region Parameter GameSessionArn
///
///
/// A unique identifier for the game session. Use the game session ID. When using FlexMatch
/// as a standalone matchmaking solution, this parameter is not needed.
///
///
[System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)]
public System.String GameSessionArn { get; set; }
#endregion
#region Parameter Player
///
///
/// Match information on all players that are currently assigned to the game session.
/// This information is used by the matchmaker to find new players and add them to the
/// existing game.You can include up to 199 Players
in a StartMatchBackfill
/// request.- PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
/// object, MatchmakerData
property, for all players who are currently assigned
/// to the game session. The matchmaker data is in JSON syntax, formatted as a string.
/// For more details, see
/// Match Data. The backfill request must specify the team membership for every player. Do not specify
/// team if you are not using backfill. - LatencyInMs -- If the matchmaker uses player latency, include a latency value, in
/// milliseconds, for the Region that the game session is currently in. Do not include
/// latency values for any other Region.
///
///
#if !MODULAR
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
#else
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)]
[System.Management.Automation.AllowEmptyCollection]
[System.Management.Automation.AllowNull]
#endif
[Amazon.PowerShell.Common.AWSRequiredParameter]
[Alias("Players")]
public Amazon.GameLift.Model.Player[] Player { get; set; }
#endregion
#region Parameter TicketId
///
///
/// A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
/// GameLift will generate one in the form of a UUID. Use this identifier to track the
/// match backfill ticket status and retrieve match results.
///
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public System.String TicketId { get; set; }
#endregion
#region Parameter Select
///
/// Use the -Select parameter to control the cmdlet output. The default value is 'MatchmakingTicket'.
/// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartMatchBackfillResponse).
/// Specifying the name of a property of type Amazon.GameLift.Model.StartMatchBackfillResponse will result in that property being returned.
/// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public string Select { get; set; } = "MatchmakingTicket";
#endregion
#region Parameter PassThru
///
/// Changes the cmdlet behavior to return the value passed to the GameSessionArn parameter.
/// The -PassThru parameter is deprecated, use -Select '^GameSessionArn' instead. This parameter will be removed in a future version.
///
[System.Obsolete("The -PassThru parameter is deprecated, use -Select '^GameSessionArn' instead. This parameter will be removed in a future version.")]
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter PassThru { get; set; }
#endregion
#region Parameter Force
///
/// This parameter overrides confirmation prompts to force
/// the cmdlet to continue its operation. This parameter should always
/// be used with caution.
///
[System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)]
public SwitchParameter Force { get; set; }
#endregion
protected override void ProcessRecord()
{
this._AWSSignerType = "v4";
base.ProcessRecord();
var resourceIdentifiersText = FormatParameterValuesForConfirmationMsg(nameof(this.GameSessionArn), MyInvocation.BoundParameters);
if (!ConfirmShouldProceed(this.Force.IsPresent, resourceIdentifiersText, "Start-GMLMatchBackfill (StartMatchBackfill)"))
{
return;
}
var context = new CmdletContext();
// allow for manipulation of parameters prior to loading into context
PreExecutionContextLoad(context);
#pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute
if (ParameterWasBound(nameof(this.Select)))
{
context.Select = CreateSelectDelegate(Select) ??
throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select));
if (this.PassThru.IsPresent)
{
throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select));
}
}
else if (this.PassThru.IsPresent)
{
context.Select = (response, cmdlet) => this.GameSessionArn;
}
#pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute
context.ConfigurationName = this.ConfigurationName;
#if MODULAR
if (this.ConfigurationName == null && ParameterWasBound(nameof(this.ConfigurationName)))
{
WriteWarning("You are passing $null as a value for parameter ConfigurationName which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.GameSessionArn = this.GameSessionArn;
if (this.Player != null)
{
context.Player = new List(this.Player);
}
#if MODULAR
if (this.Player == null && ParameterWasBound(nameof(this.Player)))
{
WriteWarning("You are passing $null as a value for parameter Player which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues.");
}
#endif
context.TicketId = this.TicketId;
// allow further manipulation of loaded context prior to processing
PostExecutionContextLoad(context);
var output = Execute(context) as CmdletOutput;
ProcessOutput(output);
}
#region IExecutor Members
public object Execute(ExecutorContext context)
{
var cmdletContext = context as CmdletContext;
// create request
var request = new Amazon.GameLift.Model.StartMatchBackfillRequest();
if (cmdletContext.ConfigurationName != null)
{
request.ConfigurationName = cmdletContext.ConfigurationName;
}
if (cmdletContext.GameSessionArn != null)
{
request.GameSessionArn = cmdletContext.GameSessionArn;
}
if (cmdletContext.Player != null)
{
request.Players = cmdletContext.Player;
}
if (cmdletContext.TicketId != null)
{
request.TicketId = cmdletContext.TicketId;
}
CmdletOutput output;
// issue call
var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);
try
{
var response = CallAWSServiceOperation(client, request);
object pipelineOutput = null;
pipelineOutput = cmdletContext.Select(response, this);
output = new CmdletOutput
{
PipelineOutput = pipelineOutput,
ServiceResponse = response
};
}
catch (Exception e)
{
output = new CmdletOutput { ErrorResponse = e };
}
return output;
}
public ExecutorContext CreateContext()
{
return new CmdletContext();
}
#endregion
#region AWS Service Operation Call
private Amazon.GameLift.Model.StartMatchBackfillResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.StartMatchBackfillRequest request)
{
Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "StartMatchBackfill");
try
{
#if DESKTOP
return client.StartMatchBackfill(request);
#elif CORECLR
return client.StartMatchBackfillAsync(request).GetAwaiter().GetResult();
#else
#error "Unknown build edition"
#endif
}
catch (AmazonServiceException exc)
{
var webException = exc.InnerException as System.Net.WebException;
if (webException != null)
{
throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
}
throw;
}
}
#endregion
internal partial class CmdletContext : ExecutorContext
{
public System.String ConfigurationName { get; set; }
public System.String GameSessionArn { get; set; }
public List Player { get; set; }
public System.String TicketId { get; set; }
public System.Func Select { get; set; } =
(response, cmdlet) => response.MatchmakingTicket;
}
}
}