/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. * This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. * ***************************************************************************** * * AWS Tools for Windows (TM) PowerShell (TM) * */ using System; using System.Collections.Generic; using System.Linq; using System.Management.Automation; using System.Text; using Amazon.PowerShell.Common; using Amazon.Runtime; using Amazon.GameLift; using Amazon.GameLift.Model; namespace Amazon.PowerShell.Cmdlets.GML { /// /// Finds new players to fill open slots in currently running game sessions. The backfill /// match process is essentially identical to the process of forming new matches. Backfill /// requests use the same matchmaker that was used to make the original match, and they /// provide matchmaking data for all players currently in the game session. FlexMatch /// uses this information to select new players so that backfilled match continues to /// meet the original match requirements. /// /// /// /// When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill /// match from a client service by calling this operation with a GameSessions /// ID. You also have the option of making backfill requests directly from your game server. /// In response to a request, FlexMatch creates player sessions for the new players, updates /// the GameSession resource, and sends updated matchmaking data to the game /// server. You can request a backfill match at any point after a game session is started. /// Each game session can have only one active backfill request at a time; a subsequent /// request automatically replaces the earlier request. /// /// When using FlexMatch as a standalone component, request a backfill match by calling /// this operation without a game session identifier. As with newly formed matches, matchmaking /// results are returned in a matchmaking event so that your game can update the game /// session that is being backfilled. /// /// To request a backfill match, specify a unique ticket ID, the original matchmaking /// configuration, and matchmaking data for all current players in the game session being /// backfilled. Optionally, specify the GameSession ARN. If successful, a /// match backfill ticket is created and returned with status set to QUEUED. Track the /// status of backfill tickets using the same method for tracking tickets for new matches. /// /// Only game sessions created by FlexMatch are supported for match backfill. /// Learn more /// Backfill existing games with FlexMatch /// Matchmaking events (reference) /// /// How Amazon GameLift FlexMatch works /// [Cmdlet("Start", "GMLMatchBackfill", SupportsShouldProcess = true, ConfirmImpact = ConfirmImpact.Medium)] [OutputType("Amazon.GameLift.Model.MatchmakingTicket")] [AWSCmdlet("Calls the Amazon GameLift Service StartMatchBackfill API operation.", Operation = new[] {"StartMatchBackfill"}, SelectReturnType = typeof(Amazon.GameLift.Model.StartMatchBackfillResponse))] [AWSCmdletOutput("Amazon.GameLift.Model.MatchmakingTicket or Amazon.GameLift.Model.StartMatchBackfillResponse", "This cmdlet returns an Amazon.GameLift.Model.MatchmakingTicket object.", "The service call response (type Amazon.GameLift.Model.StartMatchBackfillResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack." )] public partial class StartGMLMatchBackfillCmdlet : AmazonGameLiftClientCmdlet, IExecutor { #region Parameter ConfigurationName /// /// /// Name of the matchmaker to use for this request. You can use either the configuration /// name or ARN value. The ARN of the matchmaker that was used with the original game /// session is listed in the GameSession object, MatchmakerData /// property. /// /// #if !MODULAR [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] #else [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)] [System.Management.Automation.AllowEmptyString] [System.Management.Automation.AllowNull] #endif [Amazon.PowerShell.Common.AWSRequiredParameter] public System.String ConfigurationName { get; set; } #endregion #region Parameter GameSessionArn /// /// /// A unique identifier for the game session. Use the game session ID. When using FlexMatch /// as a standalone matchmaking solution, this parameter is not needed. /// /// [System.Management.Automation.Parameter(Position = 0, ValueFromPipelineByPropertyName = true, ValueFromPipeline = true)] public System.String GameSessionArn { get; set; } #endregion #region Parameter Player /// /// /// Match information on all players that are currently assigned to the game session. /// This information is used by the matchmaker to find new players and add them to the /// existing game.You can include up to 199 Players in a StartMatchBackfill /// request. /// /// #if !MODULAR [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] #else [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true, Mandatory = true)] [System.Management.Automation.AllowEmptyCollection] [System.Management.Automation.AllowNull] #endif [Amazon.PowerShell.Common.AWSRequiredParameter] [Alias("Players")] public Amazon.GameLift.Model.Player[] Player { get; set; } #endregion #region Parameter TicketId /// /// /// A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon /// GameLift will generate one in the form of a UUID. Use this identifier to track the /// match backfill ticket status and retrieve match results. /// /// [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public System.String TicketId { get; set; } #endregion #region Parameter Select /// /// Use the -Select parameter to control the cmdlet output. The default value is 'MatchmakingTicket'. /// Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartMatchBackfillResponse). /// Specifying the name of a property of type Amazon.GameLift.Model.StartMatchBackfillResponse will result in that property being returned. /// Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value. /// [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public string Select { get; set; } = "MatchmakingTicket"; #endregion #region Parameter PassThru /// /// Changes the cmdlet behavior to return the value passed to the GameSessionArn parameter. /// The -PassThru parameter is deprecated, use -Select '^GameSessionArn' instead. This parameter will be removed in a future version. /// [System.Obsolete("The -PassThru parameter is deprecated, use -Select '^GameSessionArn' instead. This parameter will be removed in a future version.")] [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public SwitchParameter PassThru { get; set; } #endregion #region Parameter Force /// /// This parameter overrides confirmation prompts to force /// the cmdlet to continue its operation. This parameter should always /// be used with caution. /// [System.Management.Automation.Parameter(ValueFromPipelineByPropertyName = true)] public SwitchParameter Force { get; set; } #endregion protected override void ProcessRecord() { this._AWSSignerType = "v4"; base.ProcessRecord(); var resourceIdentifiersText = FormatParameterValuesForConfirmationMsg(nameof(this.GameSessionArn), MyInvocation.BoundParameters); if (!ConfirmShouldProceed(this.Force.IsPresent, resourceIdentifiersText, "Start-GMLMatchBackfill (StartMatchBackfill)")) { return; } var context = new CmdletContext(); // allow for manipulation of parameters prior to loading into context PreExecutionContextLoad(context); #pragma warning disable CS0618, CS0612 //A class member was marked with the Obsolete attribute if (ParameterWasBound(nameof(this.Select))) { context.Select = CreateSelectDelegate(Select) ?? throw new System.ArgumentException("Invalid value for -Select parameter.", nameof(this.Select)); if (this.PassThru.IsPresent) { throw new System.ArgumentException("-PassThru cannot be used when -Select is specified.", nameof(this.Select)); } } else if (this.PassThru.IsPresent) { context.Select = (response, cmdlet) => this.GameSessionArn; } #pragma warning restore CS0618, CS0612 //A class member was marked with the Obsolete attribute context.ConfigurationName = this.ConfigurationName; #if MODULAR if (this.ConfigurationName == null && ParameterWasBound(nameof(this.ConfigurationName))) { WriteWarning("You are passing $null as a value for parameter ConfigurationName which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues."); } #endif context.GameSessionArn = this.GameSessionArn; if (this.Player != null) { context.Player = new List(this.Player); } #if MODULAR if (this.Player == null && ParameterWasBound(nameof(this.Player))) { WriteWarning("You are passing $null as a value for parameter Player which is marked as required. In case you believe this parameter was incorrectly marked as required, report this by opening an issue at https://github.com/aws/aws-tools-for-powershell/issues."); } #endif context.TicketId = this.TicketId; // allow further manipulation of loaded context prior to processing PostExecutionContextLoad(context); var output = Execute(context) as CmdletOutput; ProcessOutput(output); } #region IExecutor Members public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.StartMatchBackfillRequest(); if (cmdletContext.ConfigurationName != null) { request.ConfigurationName = cmdletContext.ConfigurationName; } if (cmdletContext.GameSessionArn != null) { request.GameSessionArn = cmdletContext.GameSessionArn; } if (cmdletContext.Player != null) { request.Players = cmdletContext.Player; } if (cmdletContext.TicketId != null) { request.TicketId = cmdletContext.TicketId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return output; } public ExecutorContext CreateContext() { return new CmdletContext(); } #endregion #region AWS Service Operation Call private Amazon.GameLift.Model.StartMatchBackfillResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.StartMatchBackfillRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "StartMatchBackfill"); try { #if DESKTOP return client.StartMatchBackfill(request); #elif CORECLR return client.StartMatchBackfillAsync(request).GetAwaiter().GetResult(); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } } #endregion internal partial class CmdletContext : ExecutorContext { public System.String ConfigurationName { get; set; } public System.String GameSessionArn { get; set; } public List Player { get; set; } public System.String TicketId { get; set; } public System.Func Select { get; set; } = (response, cmdlet) => response.MatchmakingTicket; } } }