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   <Textures>
    <Texture Map="Diffuse" File="objects/brokenrobots/jack_diffuse.dds"/>
    <Texture Map="Specular" File="objects/brokenrobots/jack_specular.dds"/>
    <Texture Map="Emittance" File="objects/brokenrobots/jack_emissive.dds"/>
    <Texture Map="Bumpmap" File="objects/brokenrobots/jack_normals_ddn.dds"/>
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   <PublicParams DissolveColor="1,1,1" EmittanceMapGamma="1" DissolveEdgeThickness="0" SSSIndex="0" DissolvePercentage="0" IndirectColor="0.25,0.25,0.25"/>
  </Material>
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</Material>