---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- Original file Copyright Crytek GMBH or its affiliates, used under license. -- ---------------------------------------------------------------------------------------------------- SmartObject = { type = "SmartObject", Properties = { soclasses_SmartObjectClass = "", }, Editor={ Model="Editor/Objects/anchor.cgf", Icon="smartobject.bmp", IconOnTop=1, }, } ------------------------------------------------------- function SmartObject:OnInit() end ------------------------------------------------------- function SmartObject:OnReset() end ------------------------------------------------------- function SmartObject:OnUsed() -- this function will be called from ACT_USEOBJECT BroadcastEvent(self, "Used"); end ------------------------------------------------------- function SmartObject:OnNavigationStarted(userId) self:ActivateOutput("NavigationStarted", userId or NULL_ENTITY) end ------------------------------------------------------- function SmartObject:Event_Used( sender ) BroadcastEvent(self, "Used"); end SmartObject.FlowEvents = { Inputs = { Used = { SmartObject.Event_Used, "bool" }, }, Outputs = { Used = "bool", NavigationStarted = "entity", }, }