---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- Original file Copyright Crytek GMBH or its affiliates, used under license. -- -- -- ---------------------------------------------------------------------------------------------------- MannequinObject = { Properties = { objModel = "", fileActionController = "", fileAnimDatabase3P = "", }, Editor = { Icon = "user.bmp", IconOnTop = 1, }, } function MannequinObject:OnPropertyChange() -- The OnPropertyChange callback is forwarded to script directly by the editor. -- As most of this entity is written in C++, we just want to send a notification -- that a property has changed, and deal with it there. self:ProcessBroadcastEvent( "OnPropertyChange" ); end