---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local pressed = { Properties = { IncomingInputEventName = "", OutgoingGameplayEventName = "", }, } function pressed:OnActivate() local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName) self.inputBus = InputEventNotificationBus.Connect(self, inputBusId) end function pressed:OnPressed(floatValue) GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue) end function pressed:OnHeld(floatValue) end function pressed:OnReleased(floatValue) GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue) end function pressed:OnDeactivate() self.inputBus:Disconnect() end return pressed