---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- -- require with: -- local gameplayMultiHandler = require('scripts.utils.components.gameplayutils') -- use like: -- self.gameplayHandlers = gameplayMultiHandler.ConnectMultiHandlers{ -- [GameplayNotificationId("jump")] = { -- OnEventBegin = function(floatValue) self:JumpStart(floatValue) end, -- OnEventUpdating = function(floatValue) self:Jumping(floatValue) end, -- OnEventEnd = function(floatValue) self:JumpEnded(floatValue) end, -- }, -- } -- disconnect from like this: -- self.gameplayHandlers:Disconnect() local multiHandlers = require('scripts.utils.components.MultiHandlers') return { ConnectMultiHandlers = multiHandlers(GameplayNotificationBus, GameplayNotificationId), }