---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local ButtonAnimation = { Properties = { IdleAnimName = {default = ""}, HoverAnimName = {default = ""}, ExitAnimName = {default = ""}, Button = {default = EntityId()}, }, Exiting = false, } function ButtonAnimation:OnActivate() self.interactableHandler = UiInteractableNotificationBus.Connect(self, self.Properties.Button) self.buttonHandler = UiButtonNotificationBus.Connect(self, self.Properties.Button) self.tickBusHandler = TickBus.Connect(self) self.hovering = false end function ButtonAnimation:OnTick(deltaTime, timePoint) self.tickBusHandler:Disconnect() self.canvas = UiElementBus.Event.GetCanvas(self.entityId) self.animHandler = UiAnimationNotificationBus.Connect(self, self.canvas) -- Start the button sequence if (self.hovering) then UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName) else UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName) end end function ButtonAnimation:OnDeactivate() self.interactableHandler:Disconnect() self.buttonHandler:Disconnect() self.animHandler:Disconnect() end function ButtonAnimation:OnHoverStart() self.hovering = true if (self.Exiting == false and self.canvas ~= nil) then UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.IdleAnimName) UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName) end end function ButtonAnimation:OnHoverEnd() self.hovering = false if (self.Exiting == false and self.canvas ~= nil) then UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.HoverAnimName) UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName) end end function ButtonAnimation:OnButtonClick() if (UiButtonNotificationBus.GetCurrentBusId() == self.Properties.Button) then UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.HoverAnimName) UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.ExitAnimName) self.Exiting = true end end function ButtonAnimation:OnUiAnimationEvent(eventType, sequenceName) if (eventType == eUiAnimationEvent_Stopped) then if (sequenceName == self.Properties.ExitAnimName) then UiAnimationBus.Event.ResetSequence(self.canvas, self.Properties.ExitAnimName) if (self.hovering) then UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.HoverAnimName) else UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.IdleAnimName) end self.Exiting = false end end end return ButtonAnimation