---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local MoveBallDown = { Properties = { Ball = {default = EntityId()}, MinOffset = {default = 0}, }, } function MoveBallDown:OnActivate() self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId) end function MoveBallDown:OnButtonClick() local offsets = UiTransform2dBus.Event.GetOffsets(self.Properties.Ball) local height = offsets.bottom - offsets.top offsets.top = offsets.top + 50 offsets.bottom = offsets.bottom + 50 if (offsets.bottom > self.Properties.MinOffset) then offsets.bottom = self.Properties.MinOffset offsets.top = offsets.bottom - height end UiTransform2dBus.Event.SetOffsets(self.Properties.Ball, offsets) end function MoveBallDown:OnDeactivate() self.buttonHandler:Disconnect() end return MoveBallDown