---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local NextCanvasButton = { Properties = { canvasName = "" }, } function NextCanvasButton:OnActivate() self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId) end function NextCanvasButton:OnDeactivate() self.buttonHandler:Disconnect() end function NextCanvasButton:OnButtonClick() -- Load the next canvas UiCanvasManagerBus.Broadcast.LoadCanvas(self.Properties.canvasName) -- Unload the current canvas canvasId = UiElementBus.Event.GetCanvas(self.entityId) if (canvasId:IsValid()) then UiCanvasManagerBus.Broadcast.UnloadCanvas(canvasId) end end return NextCanvasButton