------------------------
-- Rendering
------------------------
r_Width=1920
r_Height=1080
r_FullScreen=1

r_ShadersAllowCompilation=1
r_ShadersAsyncActivation=0
r_ShadersAsyncCompiling=0
r_ShadersRemoteCompiler=1

-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Currently overwritten by hardcoded value for this platform.
r_GraphicsQuality = 0

-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=1

-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
r_ShaderCompilerServer=127.0.0.1

--r_ShaderCompilerPort=61453

------------------------
-- System
------------------------
sys_affinity=0
sys_float_exceptions=0
sys_PakLogInvalidFileAccess=0
sys_physics_CPU=0

------------------------
-- Logging
------------------------
-- Enable to prevent log spam, can cause missed messages
-- log_spamdelay=1
log_IncludeTime=1

------------------------
-- Audio
------------------------
s_FileCacheManagerSize=8192

------------------------
-- Auxiliary Geometry
------------------------
r_enableAuxGeom=0
r_auxGeom=0

-- Remote console whitelisting
log_RemoteConsoleAllowedAddresses=127.0.0.1

-- Localization Settings
sys_localization_format=0