-- config file for windows, when running off assets in the 'pc' folder

sys_float_exceptions = 0
log_IncludeTime = 1
sys_PakLogInvalidFileAccess = 0

-- Enable to prevent log spam, can cause missed messages
-- log_spamdelay=1

-- Remote console inclusion list
log_RemoteConsoleAllowedAddresses=127.0.0.1

gm_disconnectDetection = 1

-- Localization Settings
sys_localization_format=0

-- Graphics settings
r_width = 1280
r_height = 720
r_fullscreen = 0

r_ShadersAsyncCompiling = 3
r_ShadersAsyncActivation = 3
r_ShadersAsyncMaxThreads = 16
r_ShadersRemoteCompiler = 1
r_ShadersAllowCompilation = 1

-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=0

-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
--r_ShaderCompilerServer=127.0.0.1
--r_ShaderCompilerPort = 61453

-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
r_GraphicsQuality = 1

-- Texture streaming not supported on opengl
r_TexturesStreaming=0

-- Display FPS
r_displayInfo = 3