/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace LYGame { class CloudGemSamplesGameRules : public CGameObjectExtensionHelper < CloudGemSamplesGameRules, IGameRules > { public: CloudGemSamplesGameRules() {} virtual ~CloudGemSamplesGameRules(); ////////////////////////////////////////////////////////////////////////// //! IGameObjectExtension bool Init(IGameObject* pGameObject) override; void PostInit(IGameObject* pGameObject) override; void ProcessEvent(SEntityEvent& event) override { } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // IGameRules bool OnClientConnect(ChannelId channelId, bool isReset) override; ////////////////////////////////////////////////////////////////////////// }; } // namespace LYGame