/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "3DEngineMemory.h" // Static CTemporaryPool instance CTemporaryPool* CTemporaryPool::s_Instance = NULL; namespace util { void* pool_allocate(size_t nSize) { return CTemporaryPool::Get()->Allocate(nSize, 8); } void pool_free(void* ptr) { return CTemporaryPool::Get()->Free(ptr); } }