/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "ITimeOfDay.h" #include "EnvironmentPreset.h" #include #include #include #include #include namespace EnvironmentPresetDetails { static const float sBezierSplineKeyValueEpsilon = 0.001f; ////////////////////////////////////////////////////////////////////////// SBezierKey ApplyInTangent(const SBezierKey& key, const SBezierKey& leftKey, const SBezierKey* pRightKey) { SBezierKey newKey = key; if (leftKey.m_controlPoint.m_outTangentType == SBezierControlPoint::eTangentType_Step) { newKey.m_controlPoint.m_inTangent = Vec2(0.0f, 0.0f); return newKey; } else if (key.m_controlPoint.m_inTangentType != SBezierControlPoint::eTangentType_Step) { const SAnimTime leftTime = leftKey.m_time; const SAnimTime rightTime = pRightKey ? pRightKey->m_time : key.m_time; // Rebase to [0, rightTime - leftTime] to increase float precision const float floatTime = (key.m_time - leftTime).ToFloat(); const float floatLeftTime = 0.0f; const float floatRightTime = (rightTime - leftTime).ToFloat(); newKey.m_controlPoint = Bezier::CalculateInTangent(floatTime, key.m_controlPoint, floatLeftTime, &leftKey.m_controlPoint, floatRightTime, pRightKey ? &pRightKey->m_controlPoint : NULL); } else { newKey.m_controlPoint.m_inTangent = Vec2(0.0f, 0.0f); newKey.m_controlPoint.m_value = leftKey.m_controlPoint.m_value; } return newKey; } SBezierKey ApplyOutTangent(const SBezierKey& key, const SBezierKey* pLeftKey, const SBezierKey& rightKey) { SBezierKey newKey = key; if (rightKey.m_controlPoint.m_inTangentType == SBezierControlPoint::eTangentType_Step && key.m_controlPoint.m_outTangentType != SBezierControlPoint::eTangentType_Step) { newKey.m_controlPoint.m_outTangent = Vec2(0.0f, 0.0f); } else if (key.m_controlPoint.m_outTangentType != SBezierControlPoint::eTangentType_Step) { const SAnimTime leftTime = pLeftKey ? pLeftKey->m_time : key.m_time; const SAnimTime rightTime = rightKey.m_time; // Rebase to [0, rightTime - leftTime] to increase float precision const float floatTime = (key.m_time - leftTime).ToFloat(); const float floatLeftTime = 0.0f; const float floatRightTime = (rightTime - leftTime).ToFloat(); newKey.m_controlPoint = Bezier::CalculateOutTangent(floatTime, key.m_controlPoint, floatLeftTime, pLeftKey ? &pLeftKey->m_controlPoint : NULL, floatRightTime, &rightKey.m_controlPoint); } else { newKey.m_controlPoint.m_outTangent = Vec2(0.0f, 0.0f); newKey.m_controlPoint.m_value = rightKey.m_controlPoint.m_value; } return newKey; } } CBezierSpline::CBezierSpline() { m_keys.reserve(2); } CBezierSpline::~CBezierSpline() { } void CBezierSpline::Init(float fDefaultValue) { m_keys.clear(); InsertKey(SAnimTime(0.0f), fDefaultValue); InsertKey(SAnimTime(1.0f), fDefaultValue); } float CBezierSpline::Evaluate(float t) const { if (m_keys.size() == 0) { return 0.0f; } if (m_keys.size() == 1) { return m_keys.front().m_controlPoint.m_value; } const SAnimTime time(t); if (time <= m_keys.front().m_time) { return m_keys.front().m_controlPoint.m_value; } else if (time >= m_keys.back().m_time) { return m_keys.back().m_controlPoint.m_value; } const TKeyContainer::const_iterator it = std::upper_bound(m_keys.begin(), m_keys.end(), time, SCompKeyTime()); const TKeyContainer::const_iterator startIt = it - 1; if (startIt->m_controlPoint.m_outTangentType == SBezierControlPoint::eTangentType_Step) { return it->m_controlPoint.m_value; } if (it->m_controlPoint.m_inTangentType == SBezierControlPoint::eTangentType_Step) { return startIt->m_controlPoint.m_value; } const SAnimTime deltaTime = it->m_time - startIt->m_time; if (deltaTime == SAnimTime(0)) { return startIt->m_controlPoint.m_value; } const float timeInSegment = (time - startIt->m_time).ToFloat(); const SBezierKey* pKeyLeftOfSegment = (startIt != m_keys.begin()) ? &*(startIt - 1) : NULL; const SBezierKey* pKeyRightOfSegment = (startIt != (m_keys.end() - 2)) ? &*(startIt + 2) : NULL; const SBezierKey segmentStart = EnvironmentPresetDetails::ApplyOutTangent(*startIt, pKeyLeftOfSegment, *(startIt + 1)); const SBezierKey segmentEnd = EnvironmentPresetDetails::ApplyInTangent(*(startIt + 1), *startIt, pKeyRightOfSegment); const float factor = Bezier::InterpolationFactorFromX(timeInSegment, deltaTime.ToFloat(), segmentStart.m_controlPoint, segmentEnd.m_controlPoint); const float fResult = Bezier::EvaluateY(factor, segmentStart.m_controlPoint, segmentEnd.m_controlPoint); return fResult; } void CBezierSpline::InsertKey(SAnimTime time, float value) { SBezierKey key; key.m_time = time; key.m_controlPoint.m_value = value; const size_t nKeyNum = m_keys.size(); for (size_t i = 0; i < nKeyNum; ++i) { if (m_keys[i].m_time > time) { m_keys.insert(m_keys.begin() + i, key); return; } } m_keys.push_back(key); } void CBezierSpline::UpdateKeyForTime(float fTime, float value) { const SAnimTime time(fTime); const size_t nKeyNum = m_keys.size(); for (size_t i = 0; i < nKeyNum; ++i) { if (fabs(m_keys[i].m_time.ToFloat() - fTime) < EnvironmentPresetDetails::sBezierSplineKeyValueEpsilon) { m_keys[i].m_controlPoint.m_value = value; return; } } InsertKey(time, value); } void CBezierSpline::Serialize(Serialization::IArchive& ar) { ar(m_keys, "keys"); } ////////////////////////////////////////////////////////////////////////// CTimeOfDayVariable::CTimeOfDayVariable() : m_id(ITimeOfDay::PARAM_TOTAL) , m_type(ITimeOfDay::TYPE_FLOAT) , m_name(NULL) , m_displayName(NULL) , m_group(NULL) , m_minValue(0.0f) , m_maxValue(0.0f) , m_value(ZERO) { } CTimeOfDayVariable::~CTimeOfDayVariable() { } void CTimeOfDayVariable::Init(const char* group, const char* displayName, const char* name, ITimeOfDay::ETimeOfDayParamID nParamId, ITimeOfDay::EVariableType type, float defVal0, float defVal1, float defVal2) { m_id = nParamId; m_type = type; m_name = name; m_displayName = (displayName && *displayName) ? displayName : name; m_group = (group && *group) ? group : "Default"; if (ITimeOfDay::TYPE_FLOAT == type) { m_value.x = defVal0; m_minValue = defVal1; m_maxValue = defVal2; m_spline[0].Init(defVal0); } else if (ITimeOfDay::TYPE_COLOR == type) { m_value.x = defVal0; m_value.y = defVal1; m_value.z = defVal2; m_minValue = 0.0f; m_maxValue = 1.0f; m_spline[0].Init(defVal0); m_spline[1].Init(defVal1); m_spline[2].Init(defVal2); } } void CTimeOfDayVariable::Update(float time) { m_value = GetInterpolatedAt(time); } Vec3 CTimeOfDayVariable::GetInterpolatedAt(float t) const { Vec3 result; result.x = clamp_tpl(m_spline[0].Evaluate(t), m_minValue, m_maxValue); result.y = clamp_tpl(m_spline[1].Evaluate(t), m_minValue, m_maxValue); result.z = clamp_tpl(m_spline[2].Evaluate(t), m_minValue, m_maxValue); return result; } size_t CTimeOfDayVariable::GetSplineKeyCount(int nSpline) const { if (const CBezierSpline* pSpline = GetSpline(nSpline)) { return pSpline->GetKeyCount(); } return 0; } bool CTimeOfDayVariable::GetSplineKeys(int nSpline, SBezierKey* keysArray, unsigned int keysArraySize) const { if (const CBezierSpline* pSpline = GetSpline(nSpline)) { if (keysArraySize < pSpline->GetKeyCount()) { return false; } pSpline->GetKeys(keysArray); return true; } return false; } bool CTimeOfDayVariable::SetSplineKeys(int nSpline, const SBezierKey* keysArray, unsigned int keysArraySize) { if (CBezierSpline* pSpline = GetSpline(nSpline)) { pSpline->SetKeys(keysArray, keysArraySize); return true; } return false; } bool CTimeOfDayVariable::UpdateSplineKeyForTime(int nSpline, float fTime, float newKey) { if (CBezierSpline* pSpline = GetSpline(nSpline)) { pSpline->UpdateKeyForTime(fTime, newKey); return true; } return false; } void CTimeOfDayVariable::Serialize(Serialization::IArchive& ar) { ITimeOfDay::ETimeOfDayParamID defID = m_id; ITimeOfDay::EVariableType defType = m_type; ar(defID, "id"); ar(defType, "type"); if (!ar.IsInput() || (defID == m_id && defType == m_type)) { // Write always, Read only when ID and Type are correct/Schema hasn't changed ar(m_minValue, "minValue"); ar(m_maxValue, "maxValue"); ar(m_spline[0], "spline0"); ar(m_spline[1], "spline1"); ar(m_spline[2], "spline2"); } } ////////////////////////////////////////////////////////////////////////// CEnvironmentPreset::CEnvironmentPreset() { ResetVariables(); } CEnvironmentPreset::~CEnvironmentPreset() { } void CEnvironmentPreset::ResetVariables() { const float fRecip255 = 1.0f / 255.0f; AddVar("Sun", "", "Sun color", ITimeOfDay::PARAM_SUN_COLOR, ITimeOfDay::TYPE_COLOR, 255.0f * fRecip255, 248.0f * fRecip255, 248.0f * fRecip255); AddVar("Sun", "Sun intensity (lux)", "Sun intensity", ITimeOfDay::PARAM_SUN_INTENSITY, ITimeOfDay::TYPE_FLOAT, 119000.0f, 0.0f, 550000.0f); AddVar("Sun", "", "Sun specular multiplier", ITimeOfDay::PARAM_SUN_SPECULAR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 4.0f); AddVar("Fog", "Color (bottom)", "Fog color", ITimeOfDay::PARAM_FOG_COLOR, ITimeOfDay::TYPE_COLOR, 0.0f, 0.0f, 0.0f); AddVar("Fog", "Color (bottom) multiplier", "Fog color multiplier", ITimeOfDay::PARAM_FOG_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 16.0f); AddVar("Fog", "Height (bottom)", "Fog height (bottom)", ITimeOfDay::PARAM_VOLFOG_HEIGHT, ITimeOfDay::TYPE_FLOAT, 0.0f, -5000.0f, 30000.0f); AddVar("Fog", "Density (bottom)", "Fog layer density (bottom)", ITimeOfDay::PARAM_VOLFOG_DENSITY, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Fog", "Color (top)", "Fog color (top)", ITimeOfDay::PARAM_FOG_COLOR2, ITimeOfDay::TYPE_COLOR, 0.0f, 0.0f, 0.0f); AddVar("Fog", "Color (top) multiplier", "Fog color (top) multiplier", ITimeOfDay::PARAM_FOG_COLOR2_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 16.0f); AddVar("Fog", "Height (top)", "Fog height (top)", ITimeOfDay::PARAM_VOLFOG_HEIGHT2, ITimeOfDay::TYPE_FLOAT, 4000.0f, -5000.0f, 30000.0f); AddVar("Fog", "Density (top)", "Fog layer density (top)", ITimeOfDay::PARAM_VOLFOG_DENSITY2, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); AddVar("Fog", "Color height offset", "Fog color height offset", ITimeOfDay::PARAM_VOLFOG_HEIGHT_OFFSET, ITimeOfDay::TYPE_FLOAT, 0.0f, -1.0f, 1.0f); AddVar("Fog", "Color (radial)", "Fog color (radial)", ITimeOfDay::PARAM_FOG_RADIAL_COLOR, ITimeOfDay::TYPE_COLOR, 0.0f, 0.0f, 0.0f); AddVar("Fog", "Color (radial) multiplier", "Fog color (radial) multiplier", ITimeOfDay::PARAM_FOG_RADIAL_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 16.0f); AddVar("Fog", "Radial size", "Fog radial size", ITimeOfDay::PARAM_VOLFOG_RADIAL_SIZE, ITimeOfDay::TYPE_FLOAT, 0.75f, 0.0f, 1.0f); AddVar("Fog", "Radial lobe", "Fog radial lobe", ITimeOfDay::PARAM_VOLFOG_RADIAL_LOBE, ITimeOfDay::TYPE_FLOAT, 0.5f, 0.0f, 1.0f); AddVar("Fog", "Global density", "Volumetric fog: Global density", ITimeOfDay::PARAM_VOLFOG_GLOBAL_DENSITY, ITimeOfDay::TYPE_FLOAT, 0.02f, 0.0f, 100.0f); AddVar("Fog", "Final density clamp", "Volumetric fog: Final density clamp", ITimeOfDay::PARAM_VOLFOG_FINAL_DENSITY_CLAMP, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Fog", "Ramp start", "Volumetric fog: Ramp start", ITimeOfDay::PARAM_VOLFOG_RAMP_START, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 30000.0f); AddVar("Fog", "Ramp end", "Volumetric fog: Ramp end", ITimeOfDay::PARAM_VOLFOG_RAMP_END, ITimeOfDay::TYPE_FLOAT, 100.0f, 0.0f, 30000.0f); AddVar("Fog", "Ramp influence", "Volumetric fog: Ramp influence", ITimeOfDay::PARAM_VOLFOG_RAMP_INFLUENCE, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); AddVar("Fog", "Shadow darkening", "Volumetric fog: Shadow darkening", ITimeOfDay::PARAM_VOLFOG_SHADOW_DARKENING, ITimeOfDay::TYPE_FLOAT, 0.25f, 0.0f, 1.0f); AddVar("Fog", "Shadow darkening sun", "Volumetric fog: Shadow darkening sun", ITimeOfDay::PARAM_VOLFOG_SHADOW_DARKENING_SUN, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Fog", "Shadow darkening ambient", "Volumetric fog: Shadow darkening ambient", ITimeOfDay::PARAM_VOLFOG_SHADOW_DARKENING_AMBIENT, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Fog", "Shadow range", "Volumetric fog: Shadow range", ITimeOfDay::PARAM_VOLFOG_SHADOW_RANGE, ITimeOfDay::TYPE_FLOAT, 0.1f, 0.0f, 1.0f); AddVar("Volumetric fog", "Height (bottom)", "Volumetric fog 2: Fog height (bottom)", ITimeOfDay::PARAM_VOLFOG2_HEIGHT, ITimeOfDay::TYPE_FLOAT, 0.0f, -5000.0f, 30000.0f); AddVar("Volumetric fog", "Density (bottom)", "Volumetric fog 2: Fog layer density (bottom)", ITimeOfDay::PARAM_VOLFOG2_DENSITY, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Volumetric fog", "Height (top)", "Volumetric fog 2: Fog height (top)", ITimeOfDay::PARAM_VOLFOG2_HEIGHT2, ITimeOfDay::TYPE_FLOAT, 4000.0f, -5000.0f, 30000.0f); AddVar("Volumetric fog", "Density (top)", "Volumetric fog 2: Fog layer density (top)", ITimeOfDay::PARAM_VOLFOG2_DENSITY2, ITimeOfDay::TYPE_FLOAT, 0.0001f, 0.0f, 1.0f); AddVar("Volumetric fog", "Global density", "Volumetric fog 2: Global fog density", ITimeOfDay::PARAM_VOLFOG2_GLOBAL_DENSITY, ITimeOfDay::TYPE_FLOAT, 0.1f, 0.0f, 100.0f); AddVar("Volumetric fog", "Ramp start", "Volumetric fog 2: Ramp start", ITimeOfDay::PARAM_VOLFOG2_RAMP_START, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 30000.0f); AddVar("Volumetric fog", "Ramp end", "Volumetric fog 2: Ramp end", ITimeOfDay::PARAM_VOLFOG2_RAMP_END, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 30000.0f); AddVar("Volumetric fog", "Color (atmosphere)", "Volumetric fog 2: Fog albedo color (atmosphere)", ITimeOfDay::PARAM_VOLFOG2_COLOR1, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("Volumetric fog", "Anisotropy (atmosphere)", "Volumetric fog 2: Anisotropy factor (atmosphere)", ITimeOfDay::PARAM_VOLFOG2_ANISOTROPIC1, ITimeOfDay::TYPE_FLOAT, 0.2f, -1.0f, 1.0f); AddVar("Volumetric fog", "Color (sun radial)", "Volumetric fog 2: Fog albedo color (sun radial)", ITimeOfDay::PARAM_VOLFOG2_COLOR2, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("Volumetric fog", "Anisotropy (sun radial)", "Volumetric fog 2: Anisotropy factor (sun radial)", ITimeOfDay::PARAM_VOLFOG2_ANISOTROPIC2, ITimeOfDay::TYPE_FLOAT, 0.95f, -1.0f, 1.0f); AddVar("Volumetric fog", "Radial blend factor", "Volumetric fog 2: Blend factor for sun scattering", ITimeOfDay::PARAM_VOLFOG2_BLEND_FACTOR, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Volumetric fog", "Radial blend mode", "Volumetric fog 2: Blend mode for sun scattering", ITimeOfDay::PARAM_VOLFOG2_BLEND_MODE, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); AddVar("Volumetric fog", "Range", "Volumetric fog 2: Maximum range of ray-marching", ITimeOfDay::PARAM_VOLFOG2_RANGE, ITimeOfDay::TYPE_FLOAT, 64.0f, 0.0f, 8192.0f); AddVar("Volumetric fog", "In-scattering", "Volumetric fog 2: In-scattering factor", ITimeOfDay::PARAM_VOLFOG2_INSCATTER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 100.0f); AddVar("Volumetric fog", "Extinction", "Volumetric fog 2: Extinction factor", ITimeOfDay::PARAM_VOLFOG2_EXTINCTION, ITimeOfDay::TYPE_FLOAT, 0.3f, 0.0f, 100.0f); AddVar("Volumetric fog", "Color (entities)", "Volumetric fog 2: Fog albedo color (entities)", ITimeOfDay::PARAM_VOLFOG2_COLOR, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("Volumetric fog", "Anisotropy (entities)", "Volumetric fog 2: Anisotropy factor (entities)", ITimeOfDay::PARAM_VOLFOG2_ANISOTROPIC, ITimeOfDay::TYPE_FLOAT, 0.6f, -1.0f, 1.0f); AddVar("Volumetric fog", "Analytical fog visibility", "Volumetric fog 2: Analytical volumetric fog visibility", ITimeOfDay::PARAM_VOLFOG2_GLOBAL_FOG_VISIBILITY, ITimeOfDay::TYPE_FLOAT, 0.5f, 0.0f, 1.0f); AddVar("Volumetric fog", "Final density clamp", "Volumetric fog 2: Final density clamp", ITimeOfDay::PARAM_VOLFOG2_FINAL_DENSITY_CLAMP, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Sky Light", "Sun intensity", "Sky light: Sun intensity", ITimeOfDay::PARAM_SKYLIGHT_SUN_INTENSITY, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("Sky Light", "Sun intensity multiplier", "Sky light: Sun intensity multiplier", ITimeOfDay::PARAM_SKYLIGHT_SUN_INTENSITY_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 50.0f, 0.0f, 1000.0f); AddVar("Sky Light", "Mie scattering", "Sky light: Mie scattering", ITimeOfDay::PARAM_SKYLIGHT_KM, ITimeOfDay::TYPE_FLOAT, 4.8f, 0.0f, 1000.0f); AddVar("Sky Light", "Rayleigh scattering", "Sky light: Rayleigh scattering", ITimeOfDay::PARAM_SKYLIGHT_KR, ITimeOfDay::TYPE_FLOAT, 2.0f, 0.0f, 1000.0f); AddVar("Sky Light", "Sun anisotropy factor", "Sky light: Sun anisotropy factor", ITimeOfDay::PARAM_SKYLIGHT_G, ITimeOfDay::TYPE_FLOAT, -0.997f, -0.9999f, 0.9999f); AddVar("Sky Light", "Wavelength (R)", "Sky light: Wavelength (R)", ITimeOfDay::PARAM_SKYLIGHT_WAVELENGTH_R, ITimeOfDay::TYPE_FLOAT, 694.0f, 380.0f, 780.0f); AddVar("Sky Light", "Wavelength (G)", "Sky light: Wavelength (G)", ITimeOfDay::PARAM_SKYLIGHT_WAVELENGTH_G, ITimeOfDay::TYPE_FLOAT, 597.0f, 380.0f, 780.0f); AddVar("Sky Light", "Wavelength (B)", "Sky light: Wavelength (B)", ITimeOfDay::PARAM_SKYLIGHT_WAVELENGTH_B, ITimeOfDay::TYPE_FLOAT, 488.0f, 380.0f, 780.0f); AddVar("Night Sky", "Horizon color", "Night sky: Horizon color", ITimeOfDay::PARAM_NIGHSKY_HORIZON_COLOR, ITimeOfDay::TYPE_COLOR, 222.0f * fRecip255, 148.0f * fRecip255, 47.0f * fRecip255); AddVar("Night Sky", "Zenith color", "Night sky: Zenith color", ITimeOfDay::PARAM_NIGHSKY_ZENITH_COLOR, ITimeOfDay::TYPE_COLOR, 17.0f * fRecip255, 38.0f * fRecip255, 78.0f * fRecip255); AddVar("Night Sky", "Zenith shift", "Night sky: Zenith shift", ITimeOfDay::PARAM_NIGHSKY_ZENITH_SHIFT, ITimeOfDay::TYPE_FLOAT, 0.25f, 0.0f, 16.0f); AddVar("Night Sky", "Star intensity", "Night sky: Star intensity", ITimeOfDay::PARAM_NIGHSKY_START_INTENSITY, ITimeOfDay::TYPE_FLOAT, 0.01f, 0.0f, 16.0f); AddVar("Night Sky", "Moon color", "Night sky: Moon color", ITimeOfDay::PARAM_NIGHSKY_MOON_COLOR, ITimeOfDay::TYPE_COLOR, 255.0f * fRecip255, 255.0f * fRecip255, 255.0f * fRecip255); AddVar("Night Sky", "Moon inner corona color", "Night sky: Moon inner corona color", ITimeOfDay::PARAM_NIGHSKY_MOON_INNERCORONA_COLOR, ITimeOfDay::TYPE_COLOR, 230.0f * fRecip255, 255.0f * fRecip255, 255.0f * fRecip255); AddVar("Night Sky", "Moon inner corona scale", "Night sky: Moon inner corona scale", ITimeOfDay::PARAM_NIGHSKY_MOON_INNERCORONA_SCALE, ITimeOfDay::TYPE_FLOAT, 0.499f, 0.0f, 2.0f); AddVar("Night Sky", "Moon outer corona color", "Night sky: Moon outer corona color", ITimeOfDay::PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR, ITimeOfDay::TYPE_COLOR, 128.0f * fRecip255, 200.0f * fRecip255, 255.0f * fRecip255); AddVar("Night Sky", "Moon outer corona scale", "Night sky: Moon outer corona scale", ITimeOfDay::PARAM_NIGHSKY_MOON_OUTERCORONA_SCALE, ITimeOfDay::TYPE_FLOAT, 0.006f, 0.0f, 2.0f); AddVar("Night Sky Multiplier", "Horizon color", "Night sky: Horizon color multiplier", ITimeOfDay::PARAM_NIGHSKY_HORIZON_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.0001f, 0.0f, 1.0f); AddVar("Night Sky Multiplier", "Zenith color", "Night sky: Zenith color multiplier", ITimeOfDay::PARAM_NIGHSKY_ZENITH_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.00002f, 0.0f, 1.0f); AddVar("Night Sky Multiplier", "Moon color", "Night sky: Moon color multiplier", ITimeOfDay::PARAM_NIGHSKY_MOON_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.01f, 0.0f, 1.0f); AddVar("Night Sky Multiplier", "Moon inner corona color", "Night sky: Moon inner corona color multiplier", ITimeOfDay::PARAM_NIGHSKY_MOON_INNERCORONA_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.0001f, 0.0f, 1.0f); AddVar("Night Sky Multiplier", "Moon outer corona color", "Night sky: Moon outer corona color multiplier", ITimeOfDay::PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.00005f, 0.0f, 1.0f); AddVar("Cloud Shading", "Sun contribution", "Cloud shading: Sun light multiplier", ITimeOfDay::PARAM_CLOUDSHADING_SUNLIGHT_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.96f, 0.0f, 16.0f); AddVar("Cloud Shading", "Sun custom color", "Cloud shading: Sun custom color", ITimeOfDay::PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR, ITimeOfDay::TYPE_COLOR, 215.0f * fRecip255, 200.0f * fRecip255, 170.0f * fRecip255); AddVar("Cloud Shading", "Sun custom color multiplier", "Cloud shading: Sun custom color multiplier", ITimeOfDay::PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 16.0f); AddVar("Cloud Shading", "Sun custom color influence", "Cloud shading: Sun custom color influence", ITimeOfDay::PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_INFLUENCE, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); AddVar("Sun Rays Effect", "", "Sun shafts visibility", ITimeOfDay::PARAM_SUN_SHAFTS_VISIBILITY, ITimeOfDay::TYPE_FLOAT, 0.25f, 0.0f, 1.0f); AddVar("Sun Rays Effect", "", "Sun rays visibility", ITimeOfDay::PARAM_SUN_RAYS_VISIBILITY, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 10.0f); AddVar("Sun Rays Effect", "", "Sun rays attenuation", ITimeOfDay::PARAM_SUN_RAYS_ATTENUATION, ITimeOfDay::TYPE_FLOAT, 5.0f, 0.0f, 10.0f); AddVar("Sun Rays Effect", "", "Sun rays suncolor influence", ITimeOfDay::PARAM_SUN_RAYS_SUNCOLORINFLUENCE, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Sun Rays Effect", "", "Sun rays custom color", ITimeOfDay::PARAM_SUN_RAYS_CUSTOMCOLOR, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("HDR", "", "Film curve shoulder scale", ITimeOfDay::PARAM_HDR_FILMCURVE_SHOULDER_SCALE, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 10.0f); AddVar("HDR", "", "Film curve midtones scale", ITimeOfDay::PARAM_HDR_FILMCURVE_LINEAR_SCALE, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 10.0f); AddVar("HDR", "", "Film curve toe scale", ITimeOfDay::PARAM_HDR_FILMCURVE_TOE_SCALE, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 10.0f); AddVar("HDR", "", "Film curve whitepoint", ITimeOfDay::PARAM_HDR_FILMCURVE_WHITEPOINT, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 10.0f); AddVar("HDR", "", "Saturation", ITimeOfDay::PARAM_HDR_COLORGRADING_COLOR_SATURATION, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 2.0f); AddVar("HDR", "", "Color balance", ITimeOfDay::PARAM_HDR_COLORGRADING_COLOR_BALANCE, ITimeOfDay::TYPE_COLOR, 1.0f, 1.0f, 1.0f); AddVar("HDR", "(Dep) Scene key", "Scene key", ITimeOfDay::PARAM_HDR_EYEADAPTATION_SCENEKEY, ITimeOfDay::TYPE_FLOAT, 0.18f, 0.0f, 1.0f); AddVar("HDR", "(Dep) Min exposure", "Min exposure", ITimeOfDay::PARAM_HDR_EYEADAPTATION_MIN_EXPOSURE, ITimeOfDay::TYPE_FLOAT, 0.36f, 0.0f, 10.0f); AddVar("HDR", "(Dep) Max exposure", "Max exposure", ITimeOfDay::PARAM_HDR_EYEADAPTATION_MAX_EXPOSURE, ITimeOfDay::TYPE_FLOAT, 2.8f, 0.0f, 10.0f); AddVar("HDR", "", "EV Min", ITimeOfDay::PARAM_HDR_EYEADAPTATION_EV_MIN, ITimeOfDay::TYPE_FLOAT, 4.5f, -10.0f, 20.0f); AddVar("HDR", "", "EV Max", ITimeOfDay::PARAM_HDR_EYEADAPTATION_EV_MAX, ITimeOfDay::TYPE_FLOAT, 17.0f, -10.0f, 20.0f); AddVar("HDR", "", "EV Auto compensation", ITimeOfDay::PARAM_HDR_EYEADAPTATION_EV_AUTO_COMPENSATION, ITimeOfDay::TYPE_FLOAT, 1.5f, -5.0f, 5.0f); AddVar("HDR", "", "Bloom amount", ITimeOfDay::PARAM_HDR_BLOOM_AMOUNT, ITimeOfDay::TYPE_FLOAT, 0.1f, 0.0f, 10.0f); AddVar("Filters", "Grain", "Filters: grain", ITimeOfDay::PARAM_COLORGRADING_FILTERS_GRAIN, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 8.0f); // deprecated AddVar("Filters", "Photofilter color", "Filters: photofilter color", ITimeOfDay::PARAM_COLORGRADING_FILTERS_PHOTOFILTER_COLOR, ITimeOfDay::TYPE_COLOR, 0.952f, 0.517f, 0.09f); // deprecated AddVar("Filters", "Photofilter density", "Filters: photofilter density", ITimeOfDay::PARAM_COLORGRADING_FILTERS_PHOTOFILTER_DENSITY, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); // deprecated AddVar("Depth Of Field", "Focus range", "Dof: focus range", ITimeOfDay::PARAM_COLORGRADING_DOF_FOCUSRANGE, ITimeOfDay::TYPE_FLOAT, 1000.0f, 0.0f, 10000.0f); AddVar("Depth Of Field", "Blur amount", "Dof: blur amount", ITimeOfDay::PARAM_COLORGRADING_DOF_BLURAMOUNT, ITimeOfDay::TYPE_FLOAT, 0.0f, 0.0f, 1.0f); AddVar("Advanced", "", "Ocean fog color", ITimeOfDay::PARAM_OCEANFOG_COLOR, ITimeOfDay::TYPE_COLOR, 29.0f * fRecip255, 102.0f * fRecip255, 141.0f * fRecip255); AddVar("Advanced", "", "Ocean fog color multiplier", ITimeOfDay::PARAM_OCEANFOG_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); AddVar("Advanced", "", "Ocean fog density", ITimeOfDay::PARAM_OCEANFOG_DENSITY, ITimeOfDay::TYPE_FLOAT, 0.2f, 0.0f, 1.0f); AddVar("Advanced", "", "Static skybox multiplier", ITimeOfDay::PARAM_SKYBOX_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 1.0f); const float arrDepthConstBias[] = {1.0f, 1.0f, 1.9f, 3.0f, 2.0f, 2.0f, 2.0f, 2.0f}; const float arrDepthSlopeBias[] = {4.0f, 2.0f, 0.24f, 0.24f, 0.5f, 0.5f, 0.5f, 0.5f}; AddVar("Shadows", "", "Cascade 0: Bias", ITimeOfDay::PARAM_SHADOWSC0_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[0], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 0: Slope Bias", ITimeOfDay::PARAM_SHADOWSC0_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[0], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 1: Bias", ITimeOfDay::PARAM_SHADOWSC1_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[1], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 1: Slope Bias", ITimeOfDay::PARAM_SHADOWSC1_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[1], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 2: Bias", ITimeOfDay::PARAM_SHADOWSC2_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[2], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 2: Slope Bias", ITimeOfDay::PARAM_SHADOWSC2_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[2], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 3: Bias", ITimeOfDay::PARAM_SHADOWSC3_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[3], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 3: Slope Bias", ITimeOfDay::PARAM_SHADOWSC3_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[3], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 4: Bias", ITimeOfDay::PARAM_SHADOWSC4_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[4], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 4: Slope Bias", ITimeOfDay::PARAM_SHADOWSC4_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[4], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 5: Bias", ITimeOfDay::PARAM_SHADOWSC5_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[5], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 5: Slope Bias", ITimeOfDay::PARAM_SHADOWSC5_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[5], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 6: Bias", ITimeOfDay::PARAM_SHADOWSC6_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[6], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 6: Slope Bias", ITimeOfDay::PARAM_SHADOWSC6_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[6], 0.0f, 500.0f); AddVar("Shadows", "", "Cascade 7: Bias", ITimeOfDay::PARAM_SHADOWSC7_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthConstBias[7], 0.0f, 10.0f); AddVar("Shadows", "", "Cascade 7: Slope Bias", ITimeOfDay::PARAM_SHADOWSC7_SLOPE_BIAS, ITimeOfDay::TYPE_FLOAT, arrDepthSlopeBias[7], 0.0f, 500.0f); AddVar("Shadows", "", "Shadow jittering", ITimeOfDay::PARAM_SHADOW_JITTERING, ITimeOfDay::TYPE_FLOAT, 2.5f, 0.f, 10.f); AddVar("Obsolete", "", "HDR dynamic power factor", ITimeOfDay::PARAM_HDR_DYNAMIC_POWER_FACTOR, ITimeOfDay::TYPE_FLOAT, 0.0f, -4.0f, 4.0f); AddVar("Obsolete", "", "Sky brightening (terrain occlusion)", ITimeOfDay::PARAM_TERRAIN_OCCL_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 0.3f, 0.f, 1.f); AddVar("Obsolete", "", "Sun color multiplier", ITimeOfDay::PARAM_SUN_COLOR_MULTIPLIER, ITimeOfDay::TYPE_FLOAT, 1.0f, 0.0f, 16.0f); } void CEnvironmentPreset::Serialize(Serialization::IArchive& ar) { for (size_t i = 0; i < ITimeOfDay::PARAM_TOTAL; ++i) { ar(m_vars[i], "var"); } } void CEnvironmentPreset::Update(float t) { for (size_t i = 0; i < ITimeOfDay::PARAM_TOTAL; ++i) { m_vars[i].Update(t); } } CTimeOfDayVariable* CEnvironmentPreset::GetVar(const char* varName) { for (size_t i = 0; i < ITimeOfDay::PARAM_TOTAL; ++i) { if (strcmp(m_vars[i].GetName(), varName) == 0) { return &m_vars[i]; } } return NULL; } bool CEnvironmentPreset::InterpolateVarInRange(ITimeOfDay::ETimeOfDayParamID id, float fMin, float fMax, unsigned int nCount, Vec3* resultArray) const { const float fdx = 1.0f / float(nCount); float normX = 0.0f; for (unsigned int i = 0; i < nCount; ++i) { const float time = Lerp(fMin, fMax, normX); resultArray[i] = m_vars[id].GetInterpolatedAt(time); normX += fdx; } return true; } void CEnvironmentPreset::AddVar(const char* group, const char* displayName, const char* name, ITimeOfDay::ETimeOfDayParamID nParamId, ITimeOfDay::EVariableType type, float defVal0, float defVal1, float defVal2) { CTimeOfDayVariable& var = m_vars[nParamId]; var.Init(group, displayName, name, nParamId, type, defVal0, defVal1, defVal2); }