/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once class CParticleContainer; struct SImpl_GPUParticleContainer; struct SRendParams; struct SRenderingPassInfo; struct SPartRenderParams; class CParticleContainerGPU { public: CParticleContainerGPU(); ~CParticleContainerGPU(); void Initialize(CParticleContainer* particleContainer); void Render(SRendParams const& rParam, SPartRenderParams const& PRParams, const SRenderingPassInfo& passInfo); void OnContainerUpdateLife(); void SetLodBlendAlpha(float blendAlpha); void OnEffectChange(); void Update(); void Prime(float equilibriumAge); protected: void CreateImplementation(); void DestroyImplementation(); SImpl_GPUParticleContainer* m_impl = nullptr; char m_implBuffer[128]; };