/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Notes : Check PostEffects.h for list of available effects #include "StdAfx.h" #include "IPostEffectGroup.h" #include "ITimeOfDay.h" void C3DEngine::SetPostEffectParam(const char* pParam, float fValue, bool bForceValue) const { if (pParam) { GetRenderer()->EF_SetPostEffectParam(pParam, fValue, bForceValue); } } void C3DEngine::GetPostEffectParam(const char* pParam, float& fValue) const { if (pParam) { GetRenderer()->EF_GetPostEffectParam(pParam, fValue); } } void C3DEngine::SetPostEffectParamVec4(const char* pParam, const Vec4& pValue, bool bForceValue) const { if (pParam) { GetRenderer()->EF_SetPostEffectParamVec4(pParam, pValue, bForceValue); } } void C3DEngine::GetPostEffectParamVec4(const char* pParam, Vec4& pValue) const { if (pParam) { GetRenderer()->EF_GetPostEffectParamVec4(pParam, pValue); } } void C3DEngine::SetPostEffectParamString(const char* pParam, const char* pszArg) const { if (pParam && pszArg) { GetRenderer()->EF_SetPostEffectParamString(pParam, pszArg); } } void C3DEngine::GetPostEffectParamString(const char* pParam, const char*& pszArg) const { if (pParam) { GetRenderer()->EF_GetPostEffectParamString(pParam, pszArg); } } int32 C3DEngine::GetPostEffectID(const char* pPostEffectName) { return GetRenderer()->EF_GetPostEffectID(pPostEffectName); } void C3DEngine::ResetPostEffects(bool bOnSpecChange) { GetPostEffectBaseGroup()->ClearParams(); GetRenderer()->EF_ResetPostEffects(bOnSpecChange); GetTimeOfDay()->Update(false, true); } void C3DEngine::DisablePostEffects() { IPostEffectGroupManager* groupManager = gEnv->p3DEngine->GetPostEffectGroups(); if (groupManager) { for (unsigned int i = 0; i < groupManager->GetGroupCount(); i++) { IPostEffectGroup* group = groupManager->GetGroup(i); if (strcmp(group->GetName(), m_defaultPostEffectGroup) != 0 && strcmp(group->GetName(), "Base") != 0) { group->SetEnable(false); } } } }