/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRY3DENGINE_SKYLIGHTNISHITA_INFO_H #define CRYINCLUDE_CRY3DENGINE_SKYLIGHTNISHITA_INFO_H #pragma once #include "SkyLightNishita.h" STRUCT_INFO_BEGIN(CSkyLightNishita::SOpticalDepthLUTEntry) STRUCT_VAR_INFO(mie, TYPE_INFO(f32)) STRUCT_VAR_INFO(rayleigh, TYPE_INFO(f32)) STRUCT_INFO_END(CSkyLightNishita::SOpticalDepthLUTEntry) STRUCT_INFO_BEGIN(CSkyLightNishita::SOpticalScaleLUTEntry) STRUCT_VAR_INFO(atmosphereLayerHeight, TYPE_INFO(f32)) STRUCT_VAR_INFO(mie, TYPE_INFO(f32)) STRUCT_VAR_INFO(rayleigh, TYPE_INFO(f32)) STRUCT_INFO_END(CSkyLightNishita::SOpticalScaleLUTEntry) #endif // CRYINCLUDE_CRY3DENGINE_SKYLIGHTNISHITA_INFO_H