/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : unified vector math lib #pragma once #define VEC4_SSE #if defined(AZ_RESTRICTED_PLATFORM) #if defined(AZ_PLATFORM_XENIA) #include "Xenia/VMath_hpp_xenia.inl" #elif defined(AZ_PLATFORM_PROVO) #include "Provo/VMath_hpp_provo.inl" #elif defined(AZ_PLATFORM_SALEM) #include "Salem/VMath_hpp_salem.inl" #endif #endif //#include #include #include namespace NVMath { #if defined(_CPU_NEON) #include "VMath_NEON.hpp" #elif (AZ_LEGACY_3DENGINE_TRAIT_HAS_SSE || defined(IOS_SIMULATOR)) && (defined(VEC4_SSE) || defined(VEC4_SSE4)) #include "VMath_SSE.hpp" #else #include "VMath_C.hpp" #endif }