{ "none": { "Root": [ "StdAfx.cpp", "PhysCallbacks.cpp", "Cry3DEngine.cpp", "Cry3DEngineTraits.h" ], "3DEngine": [ "3dEngineLoad.cpp" ] }, "Cry3DEngine_volume_water_uber.cpp": { "Effects/VolumeObject": [ "VolumeObjectDataCreate.cpp", "VolumeObjectRenderNode.cpp", "VolumeObjectDataCreate.h", "VolumeObjectRenderNode.h" ], "Water": [ "Ocean.cpp", "WaterVolumeRenderNode.cpp", "Ocean.h", "WaterVolumeRenderNode.h", "Environment/OceanEnvironmentBus.h" ] }, "Cry3DEngine_particles_uber.cpp": { "Effects/Particles": [ "Particle.cpp", "ParticleEffect.cpp", "ParticleEmitter.cpp", "ParticleEnviron.cpp", "ParticleMemory.cpp", "ParticleFixedSizeElementPool.cpp", "ParticleContainer.cpp", "ParticleContainerGPU.cpp", "ParticleSubEmitter.cpp", "Particle.h", "ParticleContainer.h", "ParticleContainerGPU.h", "ParticleEffect.h", "ParticleEmitter.h", "ParticleEnviron.h", "ParticleFixedSizeElementPool.h", "ParticleList.h", "ParticleMemory.h", "ParticleSubEmitter.h", "ParticleUtils.h", "ParticleManager.h", "ParticleManager.cpp", "ParticleRender.cpp" ] }, "Cry3DEngine_objects_uber.cpp": { "StatObj": [ "StatObjPhys.cpp", "StatObjRend.cpp", "StatObjStream.cpp", "IndexedMesh.cpp", "StatObjConstr.cpp", "StatObjLoad.cpp", "StatObj_Jobs.cpp", "IndexedMesh.h", "StatObj.h" ], "Object Manager": [ "ObjMan.cpp", "ObjManDraw.cpp", "ObjManDrawEntity.cpp", "ObjManShadows.cpp", "ObjManStreaming.cpp", "ObjMan.h" ], "Objects Tree": [ "ObjectsTree.cpp", "ObjectsTree_MT.cpp", "ObjectsTree_Jobs.cpp", "ObjectsTree_Serialize.cpp", "ObjectsTree.h", "ObjectsTree_Serialize_info.h" ] }, "Cry3DEngine_CBuffer.cpp": { "CBuffer": [ "cbuffer.h", "cbuffer.cpp", "CCullRenderer.cpp", "CCullRenderer.h", "CCullThread.cpp", "CCullThread.h", "CullBuffer.cpp", "CullBuffer.h", "CZBufferCuller.cpp", "CZBufferCuller.h", "VMath.hpp", "VMath_C.hpp", "VMath_NEON.hpp", "VMath_Prototypes.hpp", "VMath_SSE.hpp" ] }, "auto": { "Light Entity": [ "LightEntity.cpp", "LightEntity.h" ], "Material": [ "Material_Jobs.cpp", "MaterialHelpers.cpp", "MaterialHelpers.h", "Material.cpp", "Material.h", "MatMan.cpp", "MatMan.h", "SurfaceTypeManager.cpp", "SurfaceTypeManager.h" ], "PostProcess": [ "PostProcessEffects.cpp" ], "RenderMeshUtils": [ "MergedMeshGeometry.cpp", "RenderMeshMerger.cpp", "RenderMeshUtils.cpp", "MergedMeshGeometry.h", "MergedMeshJobExecutor.h", "RenderMeshMerger.h", "RenderMeshUtils.h" ], "Effects/SkyLight": [ "SkyLightManager.cpp", "SkyLightNishita.cpp", "TimeOfDay.cpp", "SkyLightManager.h", "SkyLightNishita.h", "SkyLightNishita_info.h", "TimeOfDay.h", "EnvironmentPreset.h", "EnvironmentPreset.cpp" ], "Vegetation": [ "Vegetation.cpp", "Vegetation.h", "VegetationPoolManager.cpp", "VegetationPoolManager.h", "vegetation_compile_info.h" ], "TouchBending": [ "TouchBendingCVegetationAgent.cpp", "TouchBendingCVegetationAgent.h" ], "Shadows": [ "ShadowCache.cpp", "ShadowCache.h" ], "Effects/PostEffectGroup": [ "PostEffectGroup.cpp", "PostEffectGroup.h" ], "VisAreas": [ "VisAreaMan.cpp", "VisAreaCompile.cpp", "VisAreas.cpp", "VisAreaManCompile.cpp", "VisArea_Jobs.cpp", "BasicArea.cpp", "BasicArea.h", "VisAreaCompile_info.h", "VisAreas.h" ], "Root": [ "GeomCachePredictors.h", "DeferredCollisionEvent.cpp", "3DEngineMemory.cpp", "3DEngineMemory.h", "Cry3DEngineBase.h", "DeferredCollisionEvent.h", "resource.h", "StdAfx.h" ], "RenderNodes/Breakables": [ "BreakableGlassRenderNode.cpp", "BreakableGlassRenderNode.h" ], "3DEngine": [ "BreezeGenerator.cpp", "3dEngine.cpp", "3dEngine.h", "3dEngineOctreeCompile.cpp", "3DEngine_Jobs.cpp", "3DEngineLight.cpp", "3DEngineRender.cpp", "TerrainRenderNode.h", "BreezeGenerator.h", "PhysCallbacks.h", "Cry_LegacyPhysUtils.h" ], "ClipVolumes": [ "ClipVolume.cpp", "ClipVolume.h", "ClipVolumeManager.cpp", "ClipVolumeManager.h" ], "Mesh Compiler": [ "MeshCompiler/ForsythFaceReorderer.cpp", "MeshCompiler/MeshCompiler.cpp", "MeshCompiler/TangentSpaceCalculation.cpp", "MeshCompiler/ForsythFaceReorderer.h", "MeshCompiler/MeshCompiler.h", "MeshCompiler/TangentSpaceCalculation.h", "MeshCompiler/PVRTTriStrip/PVRTTriStrip.h", "MeshCompiler/PVRTTriStrip/PVRTTriStrip.cpp", "MeshCompiler/VertexCacheOptimizer.cpp", "MeshCompiler/VertexCacheOptimizer.h", "@3P:mikkt@/mikkelsen/mikktspace_stdafx.cpp", "@3P:mikkt@/mikkelsen/mikktspace.h" ], "CVars": [ "cvars.cpp", "cvars.h" ], "CGF": [ "CGF/CGFLoader.cpp", "CGF/CGFSaver.cpp", "CGF/ChunkFile.cpp", "CGF/ReadOnlyChunkFile.cpp", "CGF/CGFLoader.h", "CGF/CGFSaver.h", "CGF/ChunkData.h", "CGF/ChunkFile.h", "CGF/ReadOnlyChunkFile.h", "CGF/ChunkFileReaders.cpp", "CGF/ChunkFileReaders.h", "CGF/ChunkFileWriters.cpp", "CGF/ChunkFileWriters.h" ], "Brush": [ "Brush.cpp", "Brush_Jobs.cpp", "Brush.h" ], "Effects/Clouds": [ "CloudRenderNode.cpp", "CloudsManager.cpp", "DistanceCloudRenderNode.cpp", "CloudRenderNode.h", "CloudsManager.h", "DistanceCloudRenderNode.h" ], "Effects/Decals": [ "Decal.cpp", "DecalManager.cpp", "DecalRenderNode.cpp", "DecalManager.h", "DecalRenderNode.h" ], "Effects/FogVolumes": [ "FogVolumeRenderNode.cpp", "FogVolumeRenderNode_Jobs.cpp", "FogVolumeRenderNode.h" ], "RenderNodes": [ "MergedMeshRenderNode.cpp", "PrismRenderNode.cpp", "DeformableNode.h", "MergedMeshRenderNode.h", "PrismRenderNode.h" ], "Effects/Optics": [ "OpticsManager.cpp", "OpticsManager.h" ], "RenderNodes/Roads": [ "RoadRenderNode.cpp", "RoadRenderNode.h" ], "RenderNodes/Ropes": [ "RopeRenderNode.cpp", "RopeRenderNode.h" ], "GeomCache": [ "GeomCache.cpp", "GeomCache.h", "GeomCacheRenderNode.cpp", "GeomCacheRenderNode.h", "GeomCacheManager.cpp", "GeomCacheManager.h", "GeomCacheDecoder.cpp", "GeomCacheDecoder.h", "GeomCacheMeshManager.h", "GeomCacheMeshManager.cpp" ] } }