/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H #define CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H #pragma once class CREPostProcess : public CRendElementBase { friend class CD3D9Renderer; public: CREPostProcess(); virtual ~CREPostProcess(); virtual void mfPrepare(bool bCheckOverflow); virtual bool mfDraw(CShader* ef, SShaderPass* sfm); // Use for setting numeric values, vec4 (colors, position, vectors, wtv), strings virtual int mfSetParameter(const char* pszParam, float fValue, bool bForceValue = false) const; virtual int mfSetParameterVec4(const char* pszParam, const Vec4& pValue, bool bForceValue = false) const; virtual int mfSetParameterString(const char* pszParam, const char* pszArg) const; virtual void mfGetParameter(const char* pszParam, float& fValue) const; virtual void mfGetParameterVec4(const char* pszParam, Vec4& pValue) const; virtual void mfGetParameterString(const char* pszParam, const char*& pszArg) const; virtual int32 mfGetPostEffectID(const char* pPostEffectName) const; // Reset all post processing effects virtual void Reset(bool bOnSpecChange = false); virtual void mfReset() { Reset(); } virtual void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } }; #endif // CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H