/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef _CREPRISMOBJECT_ #define _CREPRISMOBJECT_ #pragma once #if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) class CREPrismObject : public CRendElementBase { public: CREPrismObject(); virtual ~CREPrismObject() {} virtual void mfPrepare(bool bCheckOverflow); virtual bool mfDraw(CShader* ef, SShaderPass* sfm); virtual void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } Vec3 m_center; }; #endif // EXCLUDE_DOCUMENTATION_PURPOSE #endif // _CREPRISMOBJECT_