/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef _CREVOLUMEOBJECT_ #define _CREVOLUMEOBJECT_ #pragma once #include "VertexFormats.h" struct IVolumeObjectRenderNode; struct IVolumeTexture { public: virtual ~IVolumeTexture() {} virtual void Release() = 0; virtual bool Create(unsigned int width, unsigned int height, unsigned int depth, unsigned char* pData) = 0; virtual bool Update(unsigned int width, unsigned int height, unsigned int depth, const unsigned char* pData) = 0; virtual int GetTexID() const = 0; virtual uint32 GetWidth() const = 0; virtual uint32 GetHeight() const = 0; virtual uint32 GetDepth() const = 0; virtual ITexture* GetTexture() const = 0; }; class CREVolumeObject : public CRendElementBase { public: CREVolumeObject(); virtual ~CREVolumeObject(); virtual void mfPrepare(bool bCheckOverflow); virtual bool mfDraw(CShader* ef, SShaderPass* sfm); virtual IVolumeTexture* CreateVolumeTexture() const; virtual void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } Vec3 m_center; Matrix34 m_matInv; Vec3 m_eyePosInWS; Vec3 m_eyePosInOS; Plane m_volumeTraceStartPlane; AABB m_renderBoundsOS; bool m_viewerInsideVolume; bool m_nearPlaneIntersectsVolume; float m_alpha; float m_scale; IVolumeTexture* m_pDensVol; IVolumeTexture* m_pShadVol; _smart_ptr m_pHullMesh; }; #endif // #ifndef _CREVOLUMEOBJECT_