/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ ////////////////////////////////////////////////////////////////////////// // // Ebus support for triggering necessary update of Entity/Object when // associated characterInstances .chrparams file is hot loaded // ////////////////////////////////////////////////////////////////////////// #pragma once #include struct ICharacterInstance; namespace AZ { /** * listener for bounding changes coming from an character reload. */ class CharacterBoundsNotification : public AZ::EBusTraits { public: virtual ~CharacterBoundsNotification() = default; /// Called when the Bounding Data should be re-evaluated virtual void OnCharacterBoundsReset() {} ////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; typedef ICharacterInstance* BusIdType; ////////////////////////////////////////////////////////////////////////// }; using CharacterBoundsNotificationBus = EBus; } //AZ namespace