/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { ////////////////////////////////////////////////////////////////////////// /// This bus allows you to apply color charts and control color grading features ////////////////////////////////////////////////////////////////////////// class ColorGradingRequests : public AZ::EBusTraits { public: static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single; static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single; //! Applies a given color chart texture, fading in its affect over some time. virtual void FadeInColorChart(const AZStd::string& colorChartTextureName, float fadeTime) = 0; //! Clears the affect of any color chart textures that have been applied. virtual void Reset() = 0; }; using ColorGradingRequestBus = AZ::EBus; } // namespace AZ