/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCAMERA_H #define CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCAMERA_H #pragma once #include #include class CCamera; //! This component is used to render from the camera's perspective //! to the entity's material. struct IComponentCamera : public IComponent { // DECLARE_COMPONENT_TYPE("ComponentCamera", 0x417D5BD7B2F84AED, 0xADC4DD6A1DD14C2F) IComponentCamera() {} ComponentEventPriority GetEventPriority(const int eventID) const override { return EntityEventPriority::Camera; } virtual void SetCamera(CCamera& cam) = 0; virtual CCamera& GetCamera() = 0; // }; DECLARE_SMART_POINTERS(IComponentCamera); #endif // CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCAMERA_H