/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCLIPVOLUME_H #define CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCLIPVOLUME_H #pragma once #include #include //! Interface for the entity's clip-volume component. //! A clip-volume can be used to define limits for things like //! a light's illumination. struct IComponentClipVolume : public IComponent { DECLARE_COMPONENT_TYPE("ComponentClipVolume", 0x41B6CD60A3524F5F, 0x861099C97DF3E49C) IComponentClipVolume() {} virtual void UpdateRenderMesh(IRenderMesh* pRenderMesh, const DynArray& meshFaces) = 0; virtual IClipVolume* GetClipVolume() const = 0; virtual IBSPTree3D* GetBspTree() const = 0; }; DECLARE_SMART_POINTERS(IComponentClipVolume); #endif // CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTCLIPVOLUME_H