/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTSUBSTITUTION_H #define CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTSUBSTITUTION_H #pragma once #include #include //! Interface for the entity's substitution component. //! This component remembers the IRenderNode that this entity substitutes //! and unhides it upon deletion struct IComponentSubstitution : public IComponent { // DECLARE_COMPONENT_TYPE("ComponentSubstitution", 0x73EEB283990F4DB2, 0x943916C287108EF0) IComponentSubstitution() {} ComponentEventPriority GetEventPriority(const int eventID) const override { return EntityEventPriority::Substitution; } virtual void SetSubstitute(IRenderNode* pSubstitute) = 0; virtual IRenderNode* GetSubstitute() = 0; // }; DECLARE_SMART_POINTERS(IComponentSubstitution); #endif // CRYINCLUDE_CRYCOMMON_COMPONENTS_ICOMPONENTSUBSTITUTION_H