/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_CRYMODULEDEFS_H #define CRYINCLUDE_CRYCOMMON_CRYMODULEDEFS_H #pragma once #pragma message("CryModuleDefs.h is deprecated in Lumberyard 1.11, you do not need to define eCryModule") enum ECryModule { eCryM_Local = 0, eCryM_3DEngine, eCryM_Action, eCryM_AISystem, eCryM_Animation, eCryM_DynamicResponseSystem, eCryM_EntitySystem, eCryM_Font, eCryM_Input, eCryM_Movie, eCryM_Network, eCryM_Physics, eCryM_ScriptSystem, eCryM_SoundSystem, eCryM_System, eCryM_Game, eCryM_Render, eCryM_Launcher, eCryM_Editor, eCryM_UnitTests, eCryM_AudioImpl, eCryM_AudioUnitTests, eCryM_UI, eCryM_AWS, eCryM_Num, }; #endif // CRYINCLUDE_CRYCOMMON_CRYMODULEDEFS_H