/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYPOOL_DEFRAG_H #define CRYINCLUDE_CRYPOOL_DEFRAG_H #pragma once namespace NCryPoolAlloc { template class CDefragStacked : public T { template ILINE bool DefragElement(TItem* pItem) { T::m_Items.Validate(); if (pItem) { for (; pItem->Next(); pItem = pItem->Next()) { if (!pItem->IsFree()) { continue; } if (pItem->Next()->Locked()) { continue; } if (!pItem->Available(pItem->Next()->Align(), pItem->Next()->Align())) { continue; } T::m_Items.Validate(pItem); Stack(pItem); T::m_Items.Validate(pItem); Merge(pItem); T::m_Items.Validate(); return true; } } return false; } public: ILINE bool Beat() { return T::Defragmentable() && DefragElement(T::m_Items.First()); }; }; } #endif // CRYINCLUDE_CRYPOOL_DEFRAG_H