/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { /** * the EBus is used to request information about potential vegetation surfaces */ class HeightmapUpdateNotification : public AZ::EBusTraits { public: //////////////////////////////////////////////////////////////////////// // EBusTraits static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; //////////////////////////////////////////////////////////////////////// // Occurs when the terrain height map is modified. virtual void HeightmapModified(const AZ::Aabb& bounds) = 0; }; typedef AZ::EBus HeightmapUpdateNotificationBus; }