/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_ICOLORGRADINGCONTROLLER_H #define CRYINCLUDE_CRYCOMMON_ICOLORGRADINGCONTROLLER_H #pragma once struct SColorChartLayer { int m_texID; float m_blendAmount; SColorChartLayer() : m_texID(-1) , m_blendAmount(-1) { } SColorChartLayer(int texID, float blendAmount) : m_texID(texID) , m_blendAmount(blendAmount) { } SColorChartLayer(const SColorChartLayer& rhs) : m_texID(rhs.m_texID) , m_blendAmount(rhs.m_blendAmount) { } }; struct IColorGradingController { public: // <interfuscator:shuffle> virtual ~IColorGradingController(){} virtual int LoadColorChart(const char* pChartFilePath) const = 0; virtual int LoadDefaultColorChart() const = 0; virtual void UnloadColorChart(int texID) const = 0; virtual void SetLayers(const SColorChartLayer* pLayers, uint32 numLayers) = 0; // </interfuscator:shuffle> }; #endif // CRYINCLUDE_CRYCOMMON_ICOLORGRADINGCONTROLLER_H