/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_IFACTIONMAP_H #define CRYINCLUDE_CRYCOMMON_IFACTIONMAP_H #pragma once struct IFactionMap { enum ReactionType { Hostile = 0, // intentionally from most-hostile to most-friendly Neutral, Friendly, }; enum { InvalidFactionID = 0xff, }; // virtual ~IFactionMap(){} virtual uint32 GetFactionCount() const = 0; virtual const char* GetFactionName(uint8 fraction) const = 0; virtual uint8 GetFactionID(const char* name) const = 0; virtual void SetReaction(uint8 factionOne, uint8 factionTwo, IFactionMap::ReactionType reaction) = 0; virtual IFactionMap::ReactionType GetReaction(uint8 factionOne, uint8 factionTwo) const = 0; // }; #endif // CRYINCLUDE_CRYCOMMON_IFACTIONMAP_H