/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_IFLOWINITMANAGER_H #define CRYINCLUDE_CRYCOMMON_IFLOWINITMANAGER_H #pragma once /* User facing interface for a class intended to load and maintain a registry of flow node types and user defined customization data */ class IFlowInitManager { public: virtual ~IFlowInitManager() {} // Load all data files virtual void LoadInitData() = 0; // Accept notification of an engine defined node type virtual void RegisterNodeInfo(const char* type) = 0; // UI Name/Class Name management virtual const AZStd::string& GetClassTagFromUIName(const AZStd::string& uiName) const = 0; virtual const AZStd::string& GetUINameFromClassTag(const AZStd::string& classTag) const = 0; }; #endif