/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_IGAMEREF_H #define CRYINCLUDE_CRYCOMMON_IGAMEREF_H #pragma once struct IGame; struct IGameRef { IGameRef() : m_ptr(0) {} IGameRef(IGame** ptr) : m_ptr(ptr) {}; ~IGameRef() {}; IGame* operator ->() const { return m_ptr ? *m_ptr : 0; }; operator IGame*() const { return m_ptr ? *m_ptr : 0; }; IGameRef& operator =(IGame** ptr) { m_ptr = ptr; return *this; }; private: IGame** m_ptr; }; #endif // CRYINCLUDE_CRYCOMMON_IGAMEREF_H