/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Interactor interface. #ifndef CRYINCLUDE_CRYACTION_IINTERACTOR_H #define CRYINCLUDE_CRYACTION_IINTERACTOR_H #pragma once struct IInteractor : public IGameObjectExtension { IInteractor() {} virtual bool IsUsable(EntityId entityId) const = 0; virtual bool IsLocked() const = 0; virtual int GetLockIdx() const = 0; virtual int GetLockedEntityId() const = 0; virtual void SetQueryMethods(char* pMethods) = 0; virtual int GetOverEntityId() const = 0; virtual int GetOverSlotIdx() const = 0; }; #endif // CRYINCLUDE_CRYACTION_IINTERACTOR_H