/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Process common interface #ifndef CRYINCLUDE_CRYCOMMON_IPROCESS_H #define CRYINCLUDE_CRYCOMMON_IPROCESS_H #pragma once // forward declaration struct SRenderingPassInfo; //////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////// struct IProcess { // virtual ~IProcess(){} virtual bool Init() = 0; virtual void Update() = 0; virtual void RenderWorld(const int nRenderFlags, const SRenderingPassInfo& passInfo, const char* szDebugName) = 0; virtual void ShutDown() = 0; virtual void SetFlags(int flags) = 0; virtual int GetFlags(void) = 0; // }; #endif // CRYINCLUDE_CRYCOMMON_IPROCESS_H