/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_IVERTEXANIMATION_H #define CRYINCLUDE_CRYCOMMON_IVERTEXANIMATION_H #pragma once struct IVertexFrames { virtual ~IVertexFrames() { } virtual uint GetCount() const = 0; virtual const char* GetNameByIndex(const uint index) const = 0; virtual uint GetIndexByName(const char* name) const = 0; }; struct IVertexAnimation { virtual ~IVertexAnimation() { } virtual void SetFrameWeightByNameManual(const ISkin* pISkin, const char* name, float weight) = 0; virtual void ClearAllFramesWeightManual() = 0; virtual void ReleaseAllFrameWeightsManual() = 0; }; #endif // CRYINCLUDE_CRYCOMMON_IVERTEXANIMATION_H