/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzCore/EBus/EBus.h> #include <AzCore/Math/Vector2.h> class UiCursorInterface : public AZ::EBusTraits { public: static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // Public functions //! Increment the UI Cursor visible counter. //! Should be paired with a call to DecrementVisibleCounter. virtual void IncrementVisibleCounter() = 0; //! Decrement the UI Cursor visible counter. //! Should be paired with a call to IncrementVisibleCounter. virtual void DecrementVisibleCounter() = 0; //! Query whether the UI Cursor is currently visible virtual bool IsUiCursorVisible() = 0; //! Set the UI cursor image. virtual void SetUiCursor(const char* cursorImagePath) = 0; //! Get the UI cursor position (in pixels) relative //! to the top-left corner of the UI overlay viewport virtual AZ::Vector2 GetUiCursorPosition() = 0; }; using UiCursorBus = AZ::EBus<UiCursorInterface>;