/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiEditorInterface : public AZ::ComponentBus { public: // member functions virtual ~UiEditorInterface() {} //! Test if this entity should be visible in the Ui Canvas Editor virtual bool GetIsVisible() = 0; //! Set whether this entity should be visible in the Ui Canvas Editor virtual void SetIsVisible(bool isVisible) = 0; //! Test if this entity is selectable in the UI Canvas Editor virtual bool GetIsSelectable() = 0; //! Set whether this entity is selectable in the UI Canvas Editor virtual void SetIsSelectable(bool isSelectable) = 0; //! Test if this entity is currently selected in the UI Canvas Editor virtual bool GetIsSelected() = 0; //! Set whether this entity is currently selected in the UI Canvas Editor virtual void SetIsSelected(bool isSelected) = 0; //! Test if this entity is currently expanded in the UI Canvas Editor virtual bool GetIsExpanded() = 0; //! Set whether this entity is currently expanded in the UI Canvas Editor virtual void SetIsExpanded(bool isExpanded) = 0; //! Test if all the parents of this UI element are visible in the editor virtual bool AreAllAncestorsVisible() = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiEditorBus;