/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiEditorChangeNotificationInterface : public AZ::EBusTraits { public: // member functions virtual ~UiEditorChangeNotificationInterface() {} //! Called when the transform properties in the UI editor need to be refreshed virtual void OnEditorTransformPropertiesNeedRefresh() = 0; //! Forces a refresh of the entire properties tree in the UI Editor. virtual void OnEditorPropertiesRefreshEntireTree() = 0; }; typedef AZ::EBus UiEditorChangeNotificationBus; //////////////////////////////////////////////////////////////////////////////////////////////////// //! Notify components who store directories as properties when directory contents change. class UiEditorRefreshDirectoryNotificationInterface : public AZ::EBusTraits { public: // member functions virtual ~UiEditorRefreshDirectoryNotificationInterface() {} //! Notify directory properties that they should refresh their contents virtual void OnRefreshDirectory() = 0; }; typedef AZ::EBus UiEditorRefreshDirectoryNotificationBus;