/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiImageSequenceInterface : public AZ::ComponentBus { public: // types enum class ImageType : int32_t { Stretched, //!< the texture is stretched to fit the rect without maintaining aspect ratio Fixed, //!< the texture is not stretched at all StretchedToFit, //!< the texture is scaled to fit the rect while maintaining aspect ratio StretchedToFill //!< the texture is scaled to fill the rect while maintaining aspect ratio }; public: // member functions virtual ~UiImageSequenceInterface() {} //! Gets the type of the image virtual ImageType GetImageType() = 0; //! Sets the type of the image virtual void SetImageType(ImageType imageType) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiImageSequenceBus;