/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Defines an interface for working with indexable image types, such as sprite-sheets or image sequences. class UiIndexableImageInterface : public AZ::ComponentBus { public: // member functions virtual ~UiIndexableImageInterface() {} //! Sets the index of the image to display virtual void SetImageIndex(AZ::u32 index) = 0; //! Gets the index of the image to display virtual const AZ::u32 GetImageIndex() = 0; //! Gets the number of indices for this image. virtual const AZ::u32 GetImageIndexCount() = 0; //! Given an index, return its alias (if defined) virtual AZStd::string GetImageIndexAlias(AZ::u32 index) = 0; //! Given an index, set an alias for it virtual void SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias) = 0; //! Given an alias, return the index that corresponds to it virtual AZ::u32 GetImageIndexFromAlias(const AZStd::string& alias) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiIndexableImageBus;