/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiInteractionMaskInterface : public AZ::ComponentBus { public: // member functions virtual ~UiInteractionMaskInterface() {} //! Check whether this element is masking the given point virtual bool IsPointMasked(AZ::Vector2 point) = 0; public: // static member functions static const char* GetUniqueName() { return "UIInteractionMaskInterface"; } public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiInteractionMaskBus;