/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace LyShine { class IRenderGraph; } //////////////////////////////////////////////////////////////////////////////////////////////////// class UiRenderInterface : public AZ::ComponentBus { public: // member functions virtual ~UiRenderInterface() {} //! Render the component into the render graph virtual void Render(LyShine::IRenderGraph* renderGraph) = 0; public: // static member data //! Multiple components on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; }; typedef AZ::EBus UiRenderBus;