/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzCore/Component/ComponentBus.h> #include <AzCore/std/parallel/mutex.h> namespace AZ { /** * Used to queue render commands to be safely executed on the main thread */ class MainThreadRenderQueueEvents : public AZ::EBusTraits { public: virtual ~MainThreadRenderQueueEvents() {} // EBusTraits overrides static const AZ::EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single; static const bool EnableEventQueue = true; typedef AZStd::mutex EventQueueMutexType; }; using MainThreadRenderRequestBus = AZ::EBus<MainThreadRenderQueueEvents>; }